Arma 3
Advanced Towing
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Uppdatering: 13 apr, 2016 @ 5:28

v1.5

- Reduced likelihood that a towed vehicle will clip into the ground
- Improved tow rope attachment points for helicopters
- Fixes security issue that would allow players to hide any object
- Changed default chain size to 2

Uppdatering: 31 mar, 2016 @ 19:48

v1.4

- Adding additional hints/alerts when trying to tow locked/safezone vehicles

https://github.com/sethduda/AdvancedTowing/tree/1.4

Uppdatering: 26 mar, 2016 @ 19:18

v1.3

- Improved towing vehicle speed simulation based on the mass of towed vehicles. Now can take all vehicles in a chain into account.
- Mission creator can now specify max number of vehicles in a chain. Defaults to 1. Change in your init.sqf file using the variable SA_MAX_TOWED_CARGO. (e.g. SA_MAX_TOWED_CARGO = 5;)
- Fixed issue causing vehicles to drive on top of trees/bushes instead of driving through them.
- Added networking functions to support Exile servers. Makes server-only addon work on Exile servers with no modifications to the mission pbo or CfgRemoteExec.

https://github.com/sethduda/AdvancedTowing/tree/1.3

Uppdatering: 21 mar, 2016 @ 13:06

- Fixed issue causing vehicles to fly in the air when towed
- Merged with exile script version

Uppdatering: 20 mar, 2016 @ 19:04

- Fixed issue with towing vehicles over objects (e.g. bridges and docks)
- Vehicles no longer float on water when towed over water.
- Disabled vehicle "chaining" by default. You can enable this feature again by setting SA_TOW_CHAINS_ENABLED to true in your init.sqf file.

Uppdatering: 12 mar, 2016 @ 20:12

Updating classname in config.cpp - it was conflicting with Advanced Sling Loading

Uppdatering: 12 mar, 2016 @ 9:43

- Improved movement of vehicle when moving over slopes.
- Improved positioning of cargo on the ground. Should resolve some problems with custom vehicles moving into the air.

Uppdatering: 10 mar, 2016 @ 14:03

Uppdatering: 10 mar, 2016 @ 12:15

Uppdatering: 7 mar, 2016 @ 16:37