Space Engineers

Space Engineers

[Archive] Rdav's Turret-Tracking-Script
9개 중 1~9개 표시 중
업데이트: 2016년 9월 22일 오전 10시 55분

[UPDATE RELEASED]

-Updated to get the script once again fully functional for the latest space engineers update

업데이트: 2016년 3월 26일 오전 10시 47분

[UPDATE RELEASED]

-Fixed issue where idle rotation would be out-of-sync in multiplayer causing the turret to shoot in random places.

As above, this was very annoyying in multiplayer battles,

업데이트: 2016년 3월 18일 오전 7시 20분

[UPDATE RELEASED]
-Fixed Issues where every weapon currently a group will be fired even if it's not connected to a turret.

Non player-made weapon blocks such as gatlings and rocket launchers which have been put into groups such as 'gatling guns' or 'rocket launchers' will no longer be accidentally fired if the director is tracking.

업데이트: 2016년 3월 17일 오후 12시 41분

[HOTFIX HOTFIX]

-Removed error reporting when there's no director due to complaints about performance issues

업데이트: 2016년 3월 17일 오후 12시 33분

업데이트: 2016년 3월 17일 오후 12시 24분

[HOTFIX RELEASED]

- Fixes for previous update making it less likely to stall if you paste in a blueprint

업데이트: 2016년 3월 17일 오후 12시 08분

[UPDATE RELEASED]

- Added logic checking to make sure the script doesn't stall if there's no director
- Added an error readout if there is no director turret

These changes are fairly simple but they go no end to increasing usability of the script,
Please let me know in the comments if there's any issues

업데이트: 2016년 3월 8일 오후 1시 49분

[UPDATE RELEASED!]

On The Update:
*Fixes/streamlining of the 2 arm system
*Streamlining some formatting on the workshop page
*Controlling targeting of vanilla and modded turrets

업데이트: 2016년 3월 4일 오후 3시 10분