XCOM 2
Configurable Protect Device
7件中 1-7 を表示
更新: 2018年3月24日 @ 22時42分

- Added option to use alternate implementation.
More info on alternate implementation: The alternate implementation can be enabled in the XComProtectDevice.ini config file, in normal implementation, the destructible has its HP updated on each tactical map load, in the alternate implementation, the template of the destructible toughness is modified before a mission starts.
The former will ensure the destructible's HP is updated to the correct state, but is more "unstable" as it relies on some limitation in directly changing gamestates without submitting to rely on it work on start states, since there's not much way to hook on either mission start (after actors are loaded) or loaded.
The latter will change the toughness so the map is loaded with the target destructible at a desired health, but on map reloads, it will load the map with whatever the number it was last patched, causing the max HP to be shown as those numbers, thankfully HP <= maxHP is not enforced so it has no gameplay effects, but the UI will reflect these weirdness if you load those missions in different sessions as starting them.
Due to some visualiation weirdness causing those destructibles to act strangely on WOTC, it is recommended to enable the alternate implementation.

更新: 2017年9月17日 @ 12時16分

- Added WOTC Support

更新: 2016年4月23日 @ 20時17分

Now you may also configure alien relay HP

更新: 2016年2月28日 @ 13時45分

更新: 2016年2月28日 @ 13時44分

更新: 2016年2月28日 @ 13時44分

更新: 2016年2月28日 @ 13時44分