Garry's Mod

Garry's Mod

iNPC - Artifical Intelligence Module (Improved NPC AI)
Ergebnisse 1–10 von 57
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Update: 24. Feb. 2024 um 10:07

Bugfixes and optimizations

Update: 9. Okt. 2020 um 16:18

v2.1.18

Increase random strafing chance - NPCs should move around more in battle.

Update: 27. Aug. 2020 um 1:18

v2.1.17

Remove returning a value from friendly fire hook.

Update: 24. Aug. 2020 um 13:57

v2.1.16

Forcing player factions changes factions immediately, instead of on respawn.

Changing faction convars reports faction changes to players.

Update: 24. Aug. 2020 um 5:42

v2.1.15

NPCs reload when they are idle/patrolling, if they need to.

Update: 24. Aug. 2020 um 4:58

v2.1.14

Update frenzy logic - instead of resetting to 0 after enemy gets far away, use new mechanics:
Build frenzy when attacking
Quickly lose frenzy when not attacking

Update: 24. Aug. 2020 um 4:29

v2.1.13

Remove extra buffer distance from enemy before frenzy speed bonus resets.

Update: 24. Aug. 2020 um 4:22

v2.1.12

Limit frenzy speeds to reasonable values so that NPCs don't start attacking unrealistically fast.

Update Fast Zombie AI so that they are less glitchy.

Update: 23. Aug. 2020 um 19:43

v2.1.11

Update Combine soldier scripts.

Update: 23. Aug. 2020 um 19:38

v2.1.10

Fix Combine Soldiers getting stuck switching between schedules.