XCOM 2
Additional Dark Events: More Casual Edition
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Update: 26 Feb, 2016 @ 11:58am

Korean localization updated by thunderbeast for the new dark events.

Update: 26 Feb, 2016 @ 10:25am

Added:

Hazmat Armor dark event. This gives ADVENT units a 50/50 chance of being equipped with a Hazmat vest that gives them immunity to fire & poison (and acid if you have the mod that fixes hazmat vests for that).

Mindshielding dark event. This gives Advent and Alien units a 1 in 3 chance of being equipped with a Mindshield, rendering them immune to psionic mental effects and flashbangs.

Update: 22 Feb, 2016 @ 6:36pm

Fixed:

Korean localization as provided by 진시월

Update: 22 Feb, 2016 @ 8:42am

Added:

Korean localization. (Will need someone to test this since Google's broken for me at the moment, and I can't find a "test in other languages" option in the SDK.)

Update: 19 Feb, 2016 @ 11:47am

Added:

Incendiary Rounds Dark Event - functions like Viper Rounds, but with Dragon Rounds

Smart Rounds Dark Event - functions like Viper Rounds, but with Tracer Rounds

Shatter Rounds Dark Event - functions like Viper Rounds, but with Talon Rounds

AP Rounds Dark Event - functions like Viper Rounds, but with AP Rounds

Update: 18 Feb, 2016 @ 4:02pm