XCOM 2
Additional Dark Events: More Casual Edition
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Ενημέρωση: 13 Μαρ 2017 στις 12:21

Fixed Avenger Watch not working as intended

Ενημέρωση: 26 Νοε 2016 στις 9:04

Added Chinese localization. Replaced template exchanger class with use of OnPostTemplatesCreated event.

Ενημέρωση: 3 Ιουν 2016 στις 11:41

Changed
Changed how Advanced UFO Hunter to help it properly clean up, fix won't work retroactively. Also added new .ini option to disable pod-based events if using a mod that conflicts with that part of the mod, like ABA's Better Pods.

Fixed
Fixed pods not actually spawning when enabled. Whoops.

Ενημέρωση: 1 Ιουν 2016 στις 8:15

Ενημέρωση: 25 Μαϊ 2016 στις 7:41

Ενημέρωση: 22 Μαϊ 2016 στις 10:37

Ενημέρωση: 18 Μαρ 2016 στις 17:06

Added:

Alien Worm and Avenger Watch Dark Events. Alien Worm halves XCOM's intel supply when activated, and Avenger Watch gives missions a 25% of spawning a UFO to chase the Avenger when active.

Korean localization these additional dark events (and Advanced UFO Hunter)

Additional dark event images from S.Flo for Alien Worm, Early Avatar Deployment, and Holo Rounds dark event

Ενημέρωση: 13 Μαρ 2016 στις 23:41

Ενημέρωση: 13 Μαρ 2016 στις 15:51

Ενημέρωση: 6 Μαρ 2016 στις 17:25

Added:

EOD Armors - Provides the Blast Padding perk to some ADVENT soldiers, providing them with a point of armour and 66% damage reduction against explosive damage. Will probably cause very inconvenient situations if you have the Grenade Damage Falloff mod installed.

Lightning Drugs - ADVENT tries out experimental drug therapies on its own soldiers. On the few that it'll work, they'll gain lightning fast reflexes. As in they get the Lightning Reflexes perk. Will probably cause lots of anguish when RNGesus decides to give Lightning Reflexes to a stun lancer.

Holo-targeting Rounds - Modified smart rounds that function like the holo-targeting perk. Will definitely cause anguish if you let an officer do their marking thing in addition to this.

Special Forces Surge - ADVENT integrates spec op units into its main field operations, making XCOM face some units who have similar abilities to them. On its own the added abilties aren't too bad, but if you end up letting it combo with some dark events, this could cause some serious damage to your operations.

Tweaked:

Some of the above events have been altered so they have a somewhat lower chance of procing on enemies compared to the hardcore version.