XCOM 2
Evac All
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Actualización: 14 MAY 2017 a las 8:41 p. m.

Added support for LW2 1.3 custom evac animations. Still compatible with non-LW2 and LW2 1.2 or earlier.

Actualización: 10 FEB 2017 a las 8:13 p. m.

* Add better support for LW2 and other mods. EvacAll ability will now be added to any character with the Evac ability instead of a fixed list of supported types.

* Removed old legacy implementation (pre Alien Hunters).

Actualización: 15 AGO 2016 a las 9:03 p. m.

Fix for a problem where EvacAll would not appear after a mission was restarted with the Restart Mission menu option.

New configuration entry added that allows better inter-mod compatibility. Now mods that introduce new controllable character types (e.g. new kinds of VIPs) can grant these characters the evac all ability by adding the template name to the list of supported character types.

Actualización: 7 JUL 2016 a las 9:28 p. m.

Fix the bug in Neutralize Target missions causing the VIP to be killed if the soldier carrying the VIP is extracted on the last action of the mission.

Actualización: 7 JUL 2016 a las 9:06 p. m.

Revert previous change - the updated map can't be put in the main mod because it'll break anyone who doesn't have the new DLC.

Actualización: 7 JUL 2016 a las 9:00 p. m.

Fix for the neutralize target bug introduced with Shen's Last Gift.

Actualización: 13 MAR 2016 a las 2:55 p. m.

Attempted fix for mac/linux since previous update.

Actualización: 12 MAR 2016 a las 4:53 p. m.

Fix bug with zip mode animations.
Fix typo in french translation.

Actualización: 24 FEB 2016 a las 10:12 a. m.

Actualización: 14 FEB 2016 a las 9:43 p. m.