Arma 3
Advanced Sling Loading
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Uppdatering: 6 sep, 2016 @ 20:30

v2.1.1
- Fixing issue preventing "pick up ropes" action from appearing when on USS Nimitz (or any other structure)
- Fixing VTOL support

Uppdatering: 13 jul, 2016 @ 18:42

v2.1

- Adding support for VTOLs
- Fixing issue that caused "Vehicle doesn't support cargo ropes" error message to randomly appear when deploying ropes.
- Fixed CfgFunctions syntax error

Uppdatering: 26 jun, 2016 @ 20:53

v2.0.5

- Updating sling load points for RHS CH47 and CH53 (prevents ropes from getting sucked inside vehicle)

Uppdatering: 26 jun, 2016 @ 19:54

v2.0.4

- Updating to support RHS CH47s

Uppdatering: 24 jun, 2016 @ 18:20

v2.0.3

- Adjusting sling load mount points for all helicopters. Fixes sling load mount point issues with most CUPS and RHS helicopters.

Uppdatering: 22 jun, 2016 @ 21:07

v2.0.2

- Fixing issue causing some helis to damage when deploying ropes

Uppdatering: 22 jun, 2016 @ 6:32

v2.0.1

Fixing bug that prevented people from picking up ropes in exile

Uppdatering: 5 maj, 2016 @ 20:27

v2.0
- Add support for multiple cargo (can deploy up to 3 sets of ropes, depending on size of heli)
- Fixes issues that caused sling ropes to spawn inside of a helicopter, breaking the rotor
- Heavy lifting has been updated to support any vehicle with a max cargo load of 5000 or more
- Adds support for exile
- Reworks actions to align with the advanced towing addon

Uppdatering: 7 feb, 2016 @ 8:58

Latest version was missing all of the steam icons and keys. Updating with images and keys. No change to pbos.

Uppdatering: 5 feb, 2016 @ 16:02

v1.2

Adding SA_ASL_HEAVY_LIFTING_ENABLED variable that allows missions creator to disable heavy lifting. By default, heavy lifting is enabled.

Add the following to your init.sqf file to disable heavy lifting:

missionNamespace setVariable ["SA_ASL_HEAVY_LIFTING_ENABLED",false,true];

Add the following to your init.sqf file to enable heavy lifting (enabled by default):

missionNamespace setVariable ["SA_ASL_HEAVY_LIFTING_ENABLED",true,true];