America's Army: Proving Grounds

America's Army: Proving Grounds

Academia
Visar 11–16 av 16 poster
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Uppdatering: 16 feb, 2016 @ 12:14

Time to teach OpFor a lesson... literally. This indoor UMM features an academic environment with three objectives to activate. Gameplay can be aggressive or defensive, and can accommodate quick or strategic play.

This large map features a lecture hall, science lab, library, computer lab, gymnasium, pool, study hall, food court, warehouse, courtyard, classroom, boardroom, washrooms, hallways, etc. Plenty of places to rout out OpFor!

This is a beta version (second version). Your continued feedback is appreciated!

Uppdatering: 16 feb, 2016 @ 11:59

Time to teach OpFor a lesson... literally. This indoor UMM features an academic environment with three objectives to activate. Gameplay can be aggressive or defensive, and can accommodate quick or strategic play.

This large map features a lecture hall, science lab, library, computer lab, gymnasium, pool, study hall, food court, warehouse, courtyard, classroom, boardroom, washrooms, hallways, etc. Plenty of places to rout out OpFor!

This is a beta version (second version). Your continued feedback is appreciated!

Uppdatering: 16 feb, 2016 @ 11:45

Time to teach OpFor a lesson... literally. This indoor UMM features an academic environment with three objectives to activate. Gameplay can be aggressive or defensive, and can accommodate quick or strategic play.

This large map features a lecture hall, science lab, library, computer lab, gymnasium, pool, study hall, food court, warehouse, courtyard, classroom, boardroom, washrooms, hallways, etc. Plenty of places to rout out OpFor!

This is a beta version (second version). Your continued feedback is appreciated!

Uppdatering: 16 feb, 2016 @ 11:16

Bad publish.

Uppdatering: 10 feb, 2016 @ 23:03

Big changes all around including a full Lighting render.

Uppdatering: 28 jan, 2016 @ 12:33

Time to teach OpFor a lesson... literally. This indoor UMM features an academic environment with three objectives to activate. Gameplay can be aggressive or defensive, and can accommodate quick or strategic play.

[This is a PREVIEW RELEASE]