Dota 2
Tormenta | Armor
Mostrando 1-5 de 5 aportaciones
Actualización: 11 SEP 2016 a las 12:10

various small texture adjustments

Actualización: 9 MAY 2016 a las 15:54

adjusted ao on cape

Actualización: 9 MAY 2016 a las 11:57

Body:

- Re-UV of the armor slot to reduce obvious seams
- Silhouette adjustments
- Texture details and cleanup.
- Re-did the jacket/belt
- AO increased overall, self-shadowing addressed
- Overall texture and masking pass
- Overall skinning pass

Comparison with flat colors in Max:
http://i.imgur.com/kwjHvvt.jpg

Actualización: 22 ABR 2016 a las 14:46

Armor:
-Added more filigree, changed the texture of the cape to match the new swirly design elements
-Adjusted some parts of the mesh, like the sash and cape so they "fit" better on him and don't appear as saggy.

Overall:
-Muted/adjusted some of the colors to be less bright and tacky and more unified with his color scheme
-Added another slight top to bottom value gradient

Before/after comparison shot: http://i.imgur.com/FLBq4BE.jpg

Actualización: 27 ENE 2016 a las 1:20

Created Tormenta | Armor.