Counter-Strike 2

Counter-Strike 2

Operation Métro 2016 (BF3/4-hybrid) TEST #1
Viser 1-10 af 14 forekomster
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Opdatering: 12. juni 2016 kl. 21:16

- Updated the underground
- New radar
- Plan to fix underground lighting (texture not lighting up, should have blue tint)

Opdatering: 9. juni 2016 kl. 21:13

Opdatering: 6. juni 2016 kl. 20:21

Opdatering: 6. juni 2016 kl. 19:59

- Added 3 new buildings
- Opened up alley entrance
- Changed fluorescent lighting to .rad lighting
- Added a custom config with 14 players but recommend modifying your dm gamemode cfg to bot_quota 14
- Added radar
- Need to fix shadowing of pillars and other lighting issues caused by ldr leaf ambient near overflow

Opdatering: 4. feb. 2016 kl. 7:24

- Fixed a some textures
- Re-added buyzone at ct spawn
- Lowered the rest of the lights down 24 units
- Turned down brightness in long hallway
- Brightness adjustments will be on-going

Opdatering: 3. feb. 2016 kl. 18:14

- Moved lights away from fixtures

Opdatering: 3. feb. 2016 kl. 16:01

- New cover (mostly in the long hall)
- Added and removed some lights
- Added lighting props and texures (one texture sucks, will be replaced and lights will be lowered from the ceiling, next update)
- Fixed some object spacing
- Removed a stray cubemap in the red hallway (it made the pilars look dark, in spots)
- New nav mesh
- Updated workshop imagery

Opdatering: 2. feb. 2016 kl. 8:05

- Fixed escalator and boundary issue

Opdatering: 2. feb. 2016 kl. 6:30

Compiled without tool textures and broke the escalators. FIXING IT NOW.

Opdatering: 31. jan. 2016 kl. 8:30

-Added custom texures, bye bye black