Space Engineers

Space Engineers

Ladder (climbable + use tools/weapons/interactibles on it!)
Viser 11-20 af 44 forekomster
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Opdatering: 21. juli 2018 kl. 5:02

- Fixed drifting towards gravity when on ladder (by disabling gravity on character for now).
- Fixed ladder highlighting including unfinished ladders.
- Added PCU values for the blocks (10 for normal and 15 for retractable).

Opdatering: 27. feb. 2018 kl. 4:04

- Fixed retractable ladder being airtight when extended.

Opdatering: 16. feb. 2018 kl. 22:45

- Fixed error when placing retractable ladder.
- Updated logic update method to avoid future silent fails.

Opdatering: 2. feb. 2018 kl. 12:32

- Workaround for a soft-lock in loading screen caused by modAPI (SetEntityName).
- Tweaked emissivity to be less bright in the new game graphics update.

Opdatering: 14. mar. 2017 kl. 10:39

- Fixed some shading issues with the LODs on the full sized ladder.

Opdatering: 23. feb. 2017 kl. 23:29

- Improved models with a bit of rework, actual textures (vanilla ones) and LODs.
- Ladders no longer get priorty over aiming at another usable object when pressing use key.
- Workaround for retractable ladder having subparts in construction stages.
- Input now fully ignores any menu.

Opdatering: 17. jan. 2017 kl. 19:57

- Fixed ladders randomly vanishing on world/ship paste load due to parallelization.

Opdatering: 9. jan. 2017 kl. 13:38

- Small performance improvements by first re-checking last used/near
ladder.
- Improved highlight method on ladders.
- Fixed gamepad inputs showing up when gamepad was not last used or even
connected.
- Fixed mounting backwards when you were effectively walking on the
ladder.
- Disabled mounting/dismounting messages as they were pretty pointless.
- Tiny optimization on network when jumping off of the ladder.

Opdatering: 20. nov. 2016 kl. 7:17

- Fixed moving sounds not playing for ladder, now using game's metal
step sounds which work in both arcade and realistic sound modes.

Opdatering: 12. nov. 2016 kl. 4:04

- Enabled the ladder highlight for stable since the API is there now as well.