Crusader Kings II

Crusader Kings II

Sketchy Traits
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更新:2018 年 12 月 15 日 @ 上午 9:35

Version 0.8

- Rebalanced the event that spawns Psychopaths to be less often.
- Changed the Psychopath trait icon to a personality trait.
- Removed the background traits and associated events.
- Removed Sociopath and associated events.
- Rebalanced all traits for Holy Fury
- Updated the icons of the positive congenital traits to fit more in line with the vanilla ones.
- Added 6 new personality traits (Creative, Romantic, Family-oriented, Independent, Obedient, Frugal)

更新:2016 年 4 月 12 日 @ 上午 10:10

更新:2016 年 3 月 23 日 @ 下午 9:23

更新:2016 年 1 月 22 日 @ 下午 8:45

更新:2016 年 1 月 22 日 @ 下午 6:13

更新:2016 年 1 月 22 日 @ 上午 8:39

Version 0.4

+ Added 8 new education traits including
+ Four new "politician" education traits.
+ Four new "military" education traits.

- Nerfed the builder education traits (again)
+ Added increased siege speed to builder traits.

Planned Features:

New Jeweller Lifestyle trait, with decisions allowing you to create jewelry for your spouses/lovers/lieges for extra opinion.

New Writer trait, with decision allowing you to write various novels/books for differing bonuses.

更新:2016 年 1 月 17 日 @ 下午 3:39

Changed the values of the educations: reducing martial instead of learning and increase demesne size instead of tax income.

更新:2016 年 1 月 17 日 @ 下午 3:14

更新:2016 年 1 月 14 日 @ 下午 4:44

- Added localistion for traits that I forgot too. (Derp)
- Nerfed the Feeble/Resilient Traits.
- Fixed the extremely high values of Fertile/Barren
- Nerfed sociopath and psychopath buffs, and swapped them around.

-Removed the events that hand out feeble/resilient traits from recovering from illness (possibly temporarily, I'll attempt to fix them at some point)

更新:2016 年 1 月 14 日 @ 上午 8:03

Added four new congenital traits.

- Fertile
- Barren
- Resilient
- Feeble

Added new events adding a chance of gaining resilient or feeble traits after recovering from certain illnesses.