Counter-Strike 2

Counter-Strike 2

Riviera (greybox v0.4) no cubemaps
Viser 51–60 av 63 bidrag
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Oppdatering: 2. mars 2016 @ 12.14

Added cubemaps

Oppdatering: 2. mars 2016 @ 11.41

Update to v0.10'9

Oppdatering: 27. feb. 2016 @ 5.26

Update to v0.10 - "CT side boost"

-Fixed all previous nodraw textures peaking.
-Added "mini" market near library.
-Changed the first floor of appartments.
-Cubemaps were placed more effectively.
-Helicopter's "collision" clips were made almost perfect to the shape of the helicopter, so bullets shouldn't be blocked anymore.
-Some other fixes and improvements.
-Radar updated.

Oppdatering: 25. feb. 2016 @ 11.09

Update to v0.09

Oppdatering: 22. feb. 2016 @ 11.06

Update to version 0.09 "gameplay, visuals, optimisation"

-Added hints and skips, to improve performance.
-Some structures and small details were changed to func_detail.
-Some walls were made 90 degrees so it would be more easier to through grenades.
-Added lights to the car + sounds.
-Sounds of Doors in blue(berry) market got updated.
-Previous update's mistakes were fixed.
-Made extension in market so CTs would come a bit more late to garage area.
-Other slight optimisation.
-Radar updated.

Oppdatering: 17. feb. 2016 @ 12.40

-Updated to v0.08 "Clean look + easy grenades"

-All walls were lined up.
-Fixed displacements near helicopter.
-Made one wall in 1st floor of appartments a bit longer.
-Terrorist spawn was moved more closer to connect and drop zone to give a slight time to compensate for 1st floor wall's length.
-Some passage ways and blueberry market were made on x-axis for optimisation and to make grenade usage more easier to remember.
-Textures in palace were fixed.
-All visible nodraw textures were fixed.
-Trash was added to garbage area ;D.
-Garage is almost finished.
-Textures were made more accurate, floor was added in library, apps.
-Slight optimisation.
-Over slight fixes.
-Radar updated.

Oppdatering: 7. jan. 2016 @ 10.54

Update to v0.07 -"Smoke friendly"

-Added a ceiling in apps to make it possible for CTs to smoke off window.
-Reflections in apps were made more accurate.
-Added a wall in awper room to make it more realistic looking.

Oppdatering: 5. jan. 2016 @ 5.57

Update to v0.06 "Competitve READY"

-A lot of walls were lined up to ground level.
-Fixed texture on palace side.
-Helicopter's crash area was made more smoother.
-Helicopter's smaller blades got more accurate bullet block textures.
-Player blocking boxes near helicopter got some fixes so it wouldn't be possible to climb on one blade.
-Fixed appartment's arch side bug from v0.05.
-Upper palace stairs got lined up so no space wouldn't be between them.
-Outside of CT spawn layout of buildings were made more realistic looking.
-Removed unnecessary player clip.
-Map got stronger optimisation.
-All walls were connected so no gap wouldn't be visible.
-Radar fixed.

Oppdatering: 4. jan. 2016 @ 6.14

Update to v0.05 version of cs_market: "Grenade fix"

-Fixed nades, smokes and flashes from v0.04.
-Some minor visual fixes.

Oppdatering: 3. jan. 2016 @ 6.11

Update to v0.04 "Visual fixes" (not texture fixes).

-Helicopter's disruptive ground's end was lined up with ground level.
-Fixed shadow on palace from Helicopter's area.
-Fixed all visible nodraw texture from walls.
-A lot of walls were lined up to ground level or more accurately to walls.
-Blue berry market's entrance through window was made passable only by ducking.
-CT spawn slightly moved closer to library.
-Library's book shelves were lined up to the wall.
-Couches and table with light were placed more realisticly.
-Library's hostage placed closer to the wall, so Terrorist's couldn't hide behind the hostage.
-Slight optimisation.
-Radar updated.