Space Engineers

Space Engineers

Hover Aligner
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Update: 15 Dec, 2016 @ 2:02pm

Redid spiffy logo. Added support for Digi's Loop Computers mod! Works with or without the mod. Now officially supports tilting to match terrain slope!. Can be limited / disabled in the script. Completely redid argument handling to better support save/load. Did bunch of work on restarting logic. Eliminated check for ownership since it's no longer possible, it seems, to even obtain the references to the blocks the PB can't access. So had to redo some diagnostics. Now it's fairly solid.

Update: 14 Dec, 2016 @ 7:09pm

Spiffy logo! Added "go" command which actually starts the script (old way of starting with blank argument was being problematicly ambiguous.) Was able to get script to successfully restart at least sometimes, depending on whether it can find the timer block in the ctor. Separated out the pitch/roll clip angles from the override threshold angles, way easier to tune separately. Cleaned up degree display of limit graphs. Many of the blocks can now be successfully mounted on a station (PB, timer, text panel) because they have nothing to do with motion. That let me build a test harness for the script, it may help at some point.

Update: 8 Dec, 2016 @ 2:08pm

Fullblown PID Controller support, now with derivative squared!
Failsafe to prevent free-fall: max downward velocity settable
Now routes thru world space when communicating between cockpit and gyro/thrust directions,
so should now support off-grid parts of any alignment whatsoever. Go, mechs!
Re-implemented some angle deadzone clipping that was in GravityAligner, now mostly superset of functionality.
Improved text panel font size recognition, so it can scale the display to the most restrictive panel.
Whole lot of cleanup. Whew!
Changed default tick rate to 20x per second.

Update: 7 Dec, 2016 @ 7:04pm

Added PID controller support. Switched thrust aligner over to use PID. Verified that it can handle towing/carrying extra mass.

Update: 28 Nov, 2016 @ 4:21pm

Using newly-available (for few months now) IMyShipController stuff for obtaining ship velocity, ship mass, planet center, planet elevation, replacing old do-it-yourself hacks. Added lockh mode for following terrain- be careful! So much cleanup it's not funny.

Update: 22 Aug, 2016 @ 8:56pm

bugfix, null check. Handles force field mod now.

Update: 18 Aug, 2016 @ 9:48pm

Fix for broken lambda (did they change the CLR?) and workaround for removal of IMyBlockGroup.Blocks. Thanks, Keen! I really enjoy repairing these complex scripts that take hours to write, that you break!

Update: 13 Aug, 2016 @ 9:09am

Just turned down the default for GyroSpeedScale to 2 since having it at 4 tends to cause severe overcorrection behavior with certain ship setups (MiniHover, or Overlook, for example, couldn't handle it) ever since a somewhat (ahem) recent update did something to gyros. Works better. Perhaps this will cause new adopters fewer headaches!

Update: 25 Feb, 2016 @ 10:20pm

Fix for namespace issue due to recent update

Update: 23 Jan, 2016 @ 11:05am

Bugfix for improper handling of gyro transforms in right-handed coordinate system
Able to parse multiple commands in one argument string