Invisible, Inc.

Invisible, Inc.

Sim Constructor + Sequential Mod Loader
69개 중 11~20개 표시 중
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업데이트: 2023년 3월 25일 @ 오전 11시 58분

Sequential Mod Loader (requirements) is now case-agnostic.

업데이트: 2023년 1월 14일 @ 오전 7시 13분

Added option to Rescueable Archive Agents that makes it possible to rescue multiple different loadouts for the same agent. (Off by default)

업데이트: 2022년 12월 12일 @ 오전 5시 15분

Fixed error when launching tutorial

업데이트: 2022년 11월 9일 @ 오전 7시 48분

Added new UI for agents with more than 2 loadouts
serverdefs.LOADOUTS is now properly reset before mods are loaded, no need to unload modded loadouts manually anymore
unitDefsPotential with conflicting ids are now selected randomly at the start of the campaign. No need to track the probability that an agent should be replaced by their archived version for Detention Centers anymore, just use modApi:addRescueAgent
Added function modApi:addAgentLoadout( mainAgentId, loadoutId ) for convenience (for instance modApi:addAgentLoadout( "stealth_1", "stealth_1_but_cooler" ) would make "stealth_1_but_cooler" an archived loadout of Decker)
Agent selection screen, agent unlock screen, and team preview screen now all support up to 6 items per agent
Added two variants of modApi:addRescueAgent for convenience, which lets you avoid using serverdefs.createAgent
These are modApi:addRescueAgent( agentID, template, upgrades ) and modApi:addRescueAgent( template, upgrades )
Added function modApi:addPostGenerationOptionsFunction( fn, ... )
This lets you specify a function that is called when you click start campaign on the generation options screen, instead of playing the intro cinematic or taking you to the agent selection screen.
The function should be of the form fn( stateGenerationOptions, difficulty, difficultyOptions, ... )
Note that there can only be one such function at a time!
Fixed bug where KO damage would disappear from a melee weapon's tooltip when the campaign had reduced KO time.

업데이트: 2022년 6월 19일 @ 오전 2시 46분

Fixes translation of strings in cdefs when other mods include cdefs in initStrings or modinit main body

업데이트: 2022년 6월 8일 @ 오전 8시 21분

Added API function addVizEvHandler for adding handlers for sim events.

업데이트: 2022년 5월 17일 @ 오전 2시 10분

level.EV_UNIT_SELECTED is no longer called when selecting a downed unit. This fixes a bug where anything on a downed unit's tile becomes unselectable when there's a hook waiting for the event (but you should still make as many checks as possible in the fn function of your wait event to minimize jank). If you still wish to listen to downed units being selected, set canSelectKO to true in your wait event.
hud can now be modified directly, instead of requiring createHud to be wrapped

업데이트: 2022년 4월 10일 @ 오전 8시 56분

EV_KO_GROUP now also applies to lethal damage. I haven't tested it with everything that triggers from KO so let me know if you notice unusual behaviour in this regard.

업데이트: 2022년 3월 28일 @ 오전 10시 27분

Mods are now correctly unloaded when entering the tutorial.

업데이트: 2022년 2월 8일 @ 오전 8시 03분

Fixed errors when returning to the generation options screen from a finished campaign after mods have changed.