Space Engineers

Space Engineers

Wico Craft Control
Showing 11-20 of 42 entries
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Update: 13 Dec, 2017 @ 9:11pm

3.1C
don't count ejectors in cargo%
fix bug in DoTriggerMain() causing updates to stop

Update: 9 Dec, 2017 @ 5:06pm

3.1B Handle no controller (stations, etc)
12092017

Update: 26 Nov, 2017 @ 11:13am

3.1A init cycle optimizations

Update: 18 Nov, 2017 @ 8:44am

3.1 Verison for SE 1.185 PB Major changes

Main and fast timers are now "optional" but will still improve responsivness to some situations.

Update: 5 Nov, 2017 @ 10:25am

search order for text panels

Update: 30 Oct, 2017 @ 8:59pm

Just change actual version # to K

Current code-base "compile".

Update: 21 Oct, 2017 @ 11:44am

3.0I MDK Version 08/20/2017 MDK: https://github.com/malware-dev/MDK-SE/
Uncompressed source for this script here:
https://github.com/Wicorel/SpaceEngineers/tree/master/MDK%20Craft%20Control

3.0J Add moduleDoPreModes() to Main()
Move pre-mode to moduleDoPreModes()
add clearing of gpsPanel to moduleDoPreModes()

3.0K more init states if larger number of blocks in grid system.

Update: 22 Sep, 2017 @ 9:31pm

Add NAV Rotors

Update: 15 Sep, 2017 @ 9:18pm

3.0H
fix problems with docking/undocking and perm re-init

05/13: fix GetBlocksContains<T>()

3.0I MDK Version 08/20/2017 MDK: https://github.com/malware-dev/MDK-SE/
Uncompressed source for this script here: https://github.com/Wicorel/SpaceEngineers/tree/master/MDK%20Craft%20Control

Update: 9 Apr, 2017 @ 3:47pm

* 3.0g Fix problem with allBlockCount being loaded after it has changed