Company of Heroes 2

Company of Heroes 2

Luftwaffe Angriff
Se afișează 61-70 din 75 intrări
< 1 ... 5  6  7  8 >
Actualizare: 27 apr. 2017 @ 18:00

v2.07

Some tweaking of Rusian build tree.
Russian & OstHeer HQs can now be built outside of command territory.
Added medic stations & retreat points to all Russian HQs because of above.

Total overhaul of US units, build tree & permissions/exceptions to build.

Tomorrow.... UK.

Actualizare: 26 apr. 2017 @ 21:18

v2.06

Hull Down added for all vehicles.
All vehicles & capturable Team Weapons given 5 star promotions for OKW.

Re-organised Soviet forces in first step towards a tiered war. - HQs will need to bought with actural Command Points, so you will have to battle for 20 minutes before you can get the next HQ.

Actualizare: 25 apr. 2017 @ 19:52

v2.05 Fixed Axis Artillery

Actualizare: 25 apr. 2017 @ 17:11

v2.04


Tweaked Pak 88 emplacement.
Tweaed range & LOS of most units.

Actualizare: 24 apr. 2017 @ 10:17

v2.03

Added AT, Bofors & 3" morar to USA & RUSSIA.
Added Pak 88 emplacement. Finally got this going right.

Actualizare: 22 apr. 2017 @ 12:39

v2.02

Tweaked Russian & German Tank Crews contruction builds & experience.

Tweaked LOS range & weapon range.

Actualizare: 21 apr. 2017 @ 21:04

v2.01

Tweaked Russian & German Tank Crews, they are unarmed basically, but cheap.

Tweaked LOS range & weapon range, still not happy with it.

Added small crews for Britain, Germany & Russia.

Actualizare: 20 apr. 2017 @ 16:16

Update v2.0

Fuhrers Birthday Update:

Added vehicle crews to all vehicles.*
*(Russian & Germans currently using British modles until I fathom how to give the crew weapons you can see)

A spectrum of optics upgrades are now utilised. This is to increase range of fixed defnces & SPG type weapons to aid them in their roles.
Defences & support weapons, plus SPG styled tanks given 2x range & sight.
Artillery now given much bigger range & sight, 3x.
All tanks & other support weapons have 1.5x range & sight.

Fixed that damn Russian flak halftrak still not allowing optics & flak.

British Emplacments that can hold HMGs now can.
Optics added to some fixed defences, plus some given sand bag strength ability.

German Opel truck can sow actually secure areas, as in they can not be captured until the truck is destroyed. I have removed their camoflage ability to this end. They have a much increased sigth range to. So well worth building.

Have given the British a good going over, increased their infantry squad by one. plus given them more starting troops to aid their terrible early game performance.

Still a lot more work to do, but I have a long list of things to tweak.
Germn units all need to be tested, so thjeir maybe some full unit palettes disabling the exit vehicle buttons, but I shall clean this up tomorrow.

Feed back welcome.

Actualizare: 23 apr. 2016 @ 8:11

Update v1.5

Russian Flak halftrack can now have both the optics and AA upgrades simultaneously.

Removed self destruck from Axis field gun, my mistake last update.

Added AA ability to Luchs PzII to make it more useful.

Tweaked Axis Brit-style emplacements.

Have attempted to correct support weapons issues since an Relic update. I am having trouble with recrewed and replenished mortars, MGs etc. This did not exist before.

Actualizare: 10 mart. 2016 @ 12:08

Update v1.4

Field Matress UK has correct population again. Was caught inbetween updates with Relic when they patched the patch.

Self-destruct added to all UK & Axis Emplacements.

Captured MG 42s had 5* exp, have fixed this to 3 for other nations.

Have reduced munition cost to zero for Volks on OKW, was hard on some low resouce maps.

Axis engineers can now clear with explosives at no cost. This should help emplacement placement in those maps that don't feel they can leve 1sq meter without something.

Axis-haalftrack armour has been improved slightly. Should make cruising around in the initial half tracks to get exp up more fun.

LW Officer cap set to 3 from 1.

OKW Rattenwerfer has had its exp level point decreased & upted to a 6 man crew. These go well in the Bofor emplacement & can make a nice little strong point now. It now is more equatable to the Pak 40.

OKW MG42 & MG 34 uped to 6 man fallshirmjager crews to make them a better anti-infantry team.

Captured Pak 40 had no exp levels, this has been fixed.

OKW infantry made a little harder to hit... should help squad survival.