Don't Starve Together

Don't Starve Together

World Resource Regeneration
Showing 11-20 of 21 entries
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Update: 31 Jan, 2016 @ 10:54pm

- Small improvement in "mound" respawning.

Update: 31 Jan, 2016 @ 8:24pm

- Fireflies respawn back normally now. Thank you Muche for the fix.

Update: 31 Jan, 2016 @ 7:26pm

- Mounds should now respawn back as diggable again (not respawning back as already dug mounds).
On already generated servers, open the console and remote execute the following command:
for guid,ent in pairs(Ents) do if ent.prefab=="mound" then ent:AddComponent("workable") end end
after that command remote execute:
c_save()
after that, restart the server and everything should be working fine again.

Thank you Muche for the command.

Update: 22 Jan, 2016 @ 12:04am

- Some balancing.

Update: 21 Jan, 2016 @ 11:08pm

- Bugfix to prevent Spider Dens, Wasp Hives and few other prefabs to regenerate too quickly.

Update: 28 Dec, 2015 @ 11:07am

- Removed items like Flowers, Carrots, Evergreen, Mushtrees etc from the regeneration list as they already regenerate by using regrow functions built into the game. This can also help server performance since it reduces the amount of prefabs in the world.

Update: 15 Dec, 2015 @ 9:13pm

- Added support for 3rd party mod "Pickle It".

Update: 15 Dec, 2015 @ 10:26am

- Chests found in Caves Labyrinth can now spawn back when destroyed.

Update: 10 Dec, 2015 @ 12:16am

- Small adjustment in the code.

Update: 9 Dec, 2015 @ 11:49pm

- Priority of the mod was set to be extremely high. This is to avoid as many possible interferences from other mods.
- Added support for 3rd party mod "Birds and Berries and Trees and Flowers for Friends".