Arma 3
Sugar Lake
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Mis à jour le : 26 avr. 2016 à 15h29

v1.2

FIXED: Ugly artifacting on dirt textures due to new parallax mapping.
FIXED: Various misplaced objects (floating garbage bins, sandbags etc).
TWEAKED: Sugar Lake now uses the CUP Terrains models for all pre-Arma3 objects. It is still compatible with All in Arma Terrain Pack as of this release date.
TWEAKED: The following objects incompatible with the latest versions of MakePbo have been removed: Shooting_range_acr, seacat, garbage_metal, powgen_big,
TWEAKED: The positions of some of the army_hut, hotel and yellow bungalow house objects, and objects around them to compensate for inconsistent positioning in CUP Terrains.

Mis à jour le : 15 nov. 2015 à 17h54

v1.1

FIXED: Error message on start-up: “Cannot Load Texture Ca\misc3\wf\data\black.pac” by removing several objects including tents from the DP camps. (Thank you Auss for the pro tip!)

FIXED: Placement and height of a number of objects - including oil platforms, wood docks, powerlines etc.

ADDED: More pier ladders to oil facilities and wooden piers to make it easier/possible to climb out of water.


Mis à jour le : 8 nov. 2015 à 13h14