Dota 2
X Hero Siege 3.51c: Priestess of the Moon
Mostrando 61-70 de 473 aportaciones
< 1 ... 5  6  7  8  9 ... 48 >
Actualización: 3 MAY 2020 a las 8:06 p. m.

* Fixed Shal Lightbinder missing

Actualización: 18 ABR 2020 a las 4:36 a. m.

* Fixed 7.26 changes prevented creeps from spawning

Actualización: 17 ABR 2020 a las 5:13 a. m.

* Fixed not being able to talk to Shal Lightbinder

Actualización: 11 ABR 2020 a las 1:32 a. m.

X Hero Siege 3.50c: Spirit Master

Actualización: 8 ABR 2020 a las 12:33 p. m.

* Furbolg: Fixed disappearing when casting Earthshock
* Hero Image: Fixed not copying hero stats

Actualización: 9 MAR 2020 a las 6:41 p. m.

Fixed end screen not giving battle pass xp

Actualización: 9 MAR 2020 a las 5:55 p. m.

# General
* Spirit Master (Storm): Reduced attack damage from 30000 to 20000
* Spirit Master (Earth): Reduced attack damage from 50000 to 30000
* Spirit Master (Fire): Reduced attack damage from 40000 to 25000

# Bugfixes
* Doom Artifact: Fixed not granting Key of the 3 Moons, Shield of Invincibility, Lightning Sword and Ring of Superiority modifiers
* Doom Artifact: Reworded tooltips
* Fixed Various vanilla abilities not working properly due to Dota 2's 7.24 patch
* Furbolg: Fixed disappearing when casting Earthshock
* Spirit Master Quest: Fixed ending on Spirit Master kill (now ends when Spirit Master and his spirits dies)

Actualización: 5 FEB 2020 a las 1:43 a. m.

General:
* Game now ends after 6 seconds if a whole team is dead in phase 3 (boss fights)

Bugfixes:
* Fixed Ring of Superiority modifiers not removed when dropping the item
* Fixed unable to go further Shal Lightbinder NPC

Actualización: 2 FEB 2020 a las 1:08 p. m.

* Fixed backend communication issues
* Fixed Dark Fundamental removing items when swapping to light form
* Fixed Spirit Master (hero) not sharing item cooldown when swapping to another spirit

Actualización: 7 DIC 2019 a las 2:58 p. m.

Bugfixes
* Fixed not being able to move forward after killing Grom Hellscream boss
* Fixed Magtheridon not respawning in difficulties: Normal, Hard, Extreme, Divine