Arma 3
Snakebite Coop 1-4
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更新:2015年12月8日 @ 10時31分

更新:2015年12月4日 @ 15時28分

更新:2015年12月3日 @ 9時46分

更新:2015年12月1日 @ 16時38分

更新:2015年10月18日 @ 13時44分

更新:2015年10月18日 @ 13時38分

更新:2015年10月17日 @ 14時46分

更新:2015年10月16日 @ 17時57分

*** SECOND UPDATE ***
- fixed heli issues
- added radio chatter sounds
- added Cupcake's Medical System - description: The default A3 damage system has been effectively disabled. Instead, it all goes through the script, and instead of the damage value being the major vital, it is now "blood level" (don't go taking that too literally). When you are hit, you lose some blood instantly, and also increase your bleed rate. There are two ways to reduce your bleed rate. There are "patches" which require (and consume) a FAK, which will partially reduce the bleed rate, and there are bandages, which require a Medikit, and will reduce the bleed rate to 0. The only way to increase your blood level again is to wait - it will (very) slowly regenerate over time. If you are a medic and have a Medikit, you can use an injection to temporarily increase the rate at which you (or others) regenerate. Be careful, though - if you are bleeding, it will also greatly increase bleed rate. Additionally, too much of the injection will knock you unconscious until your regeneration rate returns to a normal-ish level. This brings me nicely onto unconsciousness. There are 3 ways to be knocked unconscious. The aforementioned 'overdose' is one of them. The other two are when you are hit, and when you are bleeding. When you are hit, there is a chance to be instantly knocked unconscious. When you are bleeding and go below a certain level, there is a chance you will fade into unconsciousness. Both of these are more likely if you are more badly hurt. There are two ways to recover from (non-overdose) unconsciousness: either a medic with a Medikit can revive you instantly, or there is a chance you will recover automatically if you are no longer bleeding.

更新:2015年10月16日 @ 16時42分

更新:2015年10月16日 @ 16時33分