Left 4 Dead 2

Left 4 Dead 2

Resident Evil 1
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Aggiornamento: 10 set 2024, 19:10

-Removed unused textures and entities on map 6
-Fixed a locked shotgun on map 1
-Small visual improvement on some maps

Aggiornamento: 18 giu 2024, 22:10

-Changed scripts for carriable items
-Added fog to the world
-Minor navigation mesh fixes
-Adjustments for playing on mutations

Aggiornamento: 20 mag 2024, 7:43

-Added more details on a couple of areas
-Added custom zombie population
-Updated scripts in order to fix the PickUp function
-Added Bill replacement
-Fixed a case where Bill could spawn even without being rescued
-Changed path availability on map 2 and 3

Aggiornamento: 26 nov 2023, 9:23

-added more conditions for Bill to get into the chopper
-removed spitter bee due to errors

Aggiornamento: 25 nov 2023, 6:28

-fixed finale being too short
-added teleport for Bill
-changed key sign textures on mansion
-added new enemy

Aggiornamento: 10 feb 2023, 18:29

-Fixed bugs on Bill rescue and added a new finale
-Optimized materials
-Fixed pushing entities gettin stuck
-Lowered the amount of zombies at generator room event at lab
-Fixed lab elevator

Aggiornamento: 26 nov 2020, 12:16

-Improved lightning
-Updated animations for melee weapons
-Fixed some audio files
-Improved MO Disks system. You should be able to save Bill without problems now.
-Added the shovel and the pitchfork

Aggiornamento: 28 feb 2019, 19:49

Massive update!!!

-Improved lightning. Darker areas all over the campaign.
-New textures and models (doors, walls, floors, sky)
-More classic RE sounds
-Finale is a little different: use the radio and the flare to call the chopper.
-Some puzzles have been improved. Only new mechanics.
-Fixed some little and old bugs.
-Intro sequence is new.
-New weapons animation: knives got a -csgo- like anim to check the model (deploy animation)
-New knife: water dagger.

Aggiornamento: 21 apr 2018, 9:22

Audio files for hammer were fixed

Aggiornamento: 18 apr 2018, 9:41

Added a missing texture in lab