ARK: Survival Evolved

ARK: Survival Evolved

COOL 20 NEW CREATURES AND REALISM TWEAK
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Aktualizace: 20. led. 2016 v 13.21

3.8
AN IMPORTANT, BALANCING UPDATE!:
-about 100% more HP per lvl for tamed dinos;
-tamed dinoss gets now +20% of HP, TP, and DMG bonus (for damage its more or less, depending on the creature; some gets 25%, rex and giga for example get just 10, cause they already have huge dmg);
-new battle-scared skin for alpha-raptor;
-new battle-scared skin for alpha-carno and old alpha-carno colors set for male carnos;
-fix for spear equiping sound;
-parasaur more colorful (especially males);
-A-Dilo, A-Novaraptor, sarco, trike, stego, shark, ankylo, bronto, parac, argent and Acro a bit harder to torpid and loosing torpor faster;

Aktualizace: 16. led. 2016 v 10.15

3.71

Aktualizace: 16. led. 2016 v 8.40

3.7

-added my tweaked model for rex;
-'on fire' buff reduced in duration and damage, and less effective on big creatures than on small ones;
-'bleeding' buff extended in duration a bit (easier to heal it up) and with strongly reduced damage (especialy for dinos);
-dilos and dodos a bit faster; tamed dilos much faster;
-fixed alpha rex from having stats of a regular rex;
-wild stegos' hit aint always so severe (in 50% just like the vanilla one);
-tamed stegos definitely faster;
-wild stegos and trikes slower;
-tamed trikes faster;
-ankylo with less HP;
-raptor's feathers more slender, primal looking;
-added wild juvenile anklyos, sabers, bigfoots and turtles;
-acro's turning rate much better;
-giga's turning rate better;
-Kong with less HP, stamina, and harder to tame (careful: gets conscious back very fast)
-tamed Kong a bit slower, its jump a bit smaller;
-rex harder to get torpid, recovering from it faster, and generally pretty harder to tame;
-spino harder to torpid and to tame;
-gigano a bit harder to tame and loosing torpor much faster;
-tamed mosa slower;
-mosa a bit harder to tame;
-quetz a bit harder to tame;
-rex and sarco a bit slower;

Aktualizace: 11. led. 2016 v 9.51

3.6
-Now ankylo REALLY can't harvest berries...
-Ants doesnt use 'ragdoll' when dead again- to prevent falling under the ground sometimes;
-Longneck Rifle's damage reduced to 200 (it was still too OP for this new realm);
-Gas (smoke) grenades have now an effect on NPCs! during its explosion it reduces for about 10 seconds victim's speed and melee by 30% (dinos can't run);
-Sabertooth a bit harder to kill with weapons;
-more sound FX for swords;
-buckshot ammo's pellets are less effective against the biggest creatures but more against the small;
-my cal.050 rifle a bit less effective against the biggest creatures;
-wild mosa can now show up and attack over the water's surface;
-bullets can do 5% of their damage to stone walls;
-explosion does damage x30 instead of x35 to stone walls;
-metal weapons like sword and pike does a little bit less dmg to stone walls;
-my katana sword does much less dmg to stone walls;
-my SLUG bullets and 0.50 cal bullets can do dmg to stone walls (20%);
-huge dinos can dmg turrets;
-my Anti-tank missiles do more dmg to stone and metal walls;
-my warhammer does some nice damage against stone walls;
-my Kong does more damage to stone walls;
-similar changes as for stone walls made adequately for wooden walls (or cage);
-bullets can damage a raft a bit;
-ghillie suit's overhaul: more reasonable armor levels and weights, more of fiber needed to make it;
-Kangaroo: new sounds, new kick attack with some torpor and huge push, 9% smaller, realistic non-flyaway jump;
-Oviraptor: better suiting it sounds (+typical overhaul's stuff);
-sarco swimms 20% slower;
-added wild baby brontos, pachys, mammoths, wolves, pteros and paras:]
-NPC rex roaring! + more Jurassic Park sounds;
-Trikes faster and with some more stamina but a bit harder to tame;
-Giga a bit faster; his running animations slowed down to match his speed better;
-dunno why sword wasnt set to be crafted at smithy.. so I set it so;
-an order made with the pushing and being pushed possibility of dinos;
-swamps spawner restored to vanilla state to prevent predators infestation glitch;
-wolves 10% faster;
-fixed acro drifting during startled animation;
-AI of many big dinos improved on avoiding stucking but finding the way around;
-the wooden cage has less (8000 now);
-Compies optimised to prevent FPS loss on their big number (the model aint no longer edited);

Aktualizace: 1. led. 2016 v 7.46

3.5

-Dinos' after-taming bonuses reduced to +10%HP and torpidity; (they aint much stronger than the wild ones anymore!)
-Dinos' per lvl addtions of melee and HP nerfed ; HP boost is now a constant value, not a percent one that lead to crazy OP-ness at high levels.
-speeds of tamed herbivores buffed;
-Kong harder to tame- gets hungry much slower and loosing torpor faster;
-Sarcos don't chase You for long if You run away; crocs are ambushers, not chasing far predators;
-Sarcos and Megalodons harder to tame (while I buffed them pretty much);
-Alpha Raptor harder to tame;
-Bronto is kinda too clumsy to harvest stuff with its tail, You know... and it's a great war machine now; so no harvest with it (it's Mastamind's fault!;});
-Harvest damage of tamed dinos buffed according to general damage nerf; still- no creature should harvest some things precisely as a human with metal tools;
-more resources to harvest from huge creatures' bodies;
-ankylo can't pick up berries... he's a miner & a war machine!;]
-new, epic music for night-combat! (Michael Mass & Julie Elven "Supernova" + Icon Audio "Mass Extinction");
-machined pistol has +6 to dmg but a bit slower rate of fire;
-primitive revolver has -10 DMG;
-rocket needs now a direct hit on a target to do its full damage & has slightly smaller explosion range;
- buff of C4's explosion range and power;
-fixed spawning limitations for spino, sharks, sarcos and boas;

Aktualizace: 25. pro. 2015 v 8.06

3.4

-MOSA- even bigger, more dangerous, can eat people up with just one move of these colossal jaws... much smaller targetting range;
-PLESIO- its crazy damage nerfed (how could it have 2x bigger bite damage than rex and megalodon? just compare thier jaws' size and power...), speed and strenght increased a bit;
-MEGALODON- damage and HP buffed adequately to its huge size; we need to start to respect them now:} (and get a harpoon gun from my second mod)
-PENGUIN- slightly bigger, lowered its silly torpidity;
-BAT- can be torpid now, nerfed damage and HP, a bit faster, its bite can in 45% cause a virus illness - with some longer term weakness and fever;
-SCORPION- smaller, untamable (cherish the ones You already tamed now), still pretty hard to kill with its chitin armor; hard to KO (no brain..:}); only an attack of its tail inflicts the poison; smaller targeting range and ignoring of targets in water;*
-DODO - well, nothing peculiar could be done with dodo..;]
-MONKEY - it had really OP stats for its size; yet it was good for nothing else than a pet... so why should it stay unrealistic? Its a little pet.
-SPIDER - much smaller but not really weaker; it's net can't stop dinos anymore (too small!); can climb smaller obstacles; untamable; big torpidity; ignores targets in water.*
-ANGLER, TRIBO, ICHTY & COEL - simple stuff only;
-fix for rex' wood harvesting damage:}
-SABERTOOTH with a proper, short tail now;
-fix for spinos and snakes multiplying too much on swamps' borders sometimes;
-a bit off aim drift added to all targetting guns;
-the sword have now thrust and swing animations;
-the vanilla bleeding buff fixed- so now eating doesnt make HP go faster down but can help (at the second part of the buff); its also less severe for dinos (the bigger dino the less) but more dangerous for players;
-small changes on crossbow's animations (unnoticable with crossbow use) that allow better looking harpoon gun- coming with my 'Many New Items' mod;
-a tweak of some core files that will provide more sound effects for my electric prod item - coming with my 'Many New Items' mod;
-a little tweak of my raptors' stats and leveling balance;
-fix for my creatures to lay correct, their own eggs, and have properly set babies;
-increased damage multiplier for sarco's skull (but not for its jaws);
-increased DMG mult. for shark's head;
-ants no longer have red blood;
-para's walk speed better matched to its new size and the animation;
-basic saddles' armors nerfed to the point where they should block about 15% of damage (instead of 50);
-more realistic weights and armor values of player's suits (the bigger changes: fur clothes less heavy, metal armor heavier than fur one, scuba suit have better armor lvl than fiber clothes, the smaller and more frail parts of armors have a bit smaller armor values, durability of metal shirt and pants a bit bigger but cost of production is bigger; more reasonable requirements for crafting some scuba gear);
-droped items decompose much slower (we want to find some unexpected loot sometimes... or just be able to get on time to our dead body!);
-dead corpses decompose slower;
-20% slower food consumption and growth of babies;
-slightly reduced general population limit of megalodons, sarcos, Kong, spinos and boas (less of them on the map);
-player can add -5 of points of HP and oxygen per level;
player starts with a bit less of strenght ('weight' stat);
-a female character starts with 5 of HP and strenght points less than a man & has slightly weaker melee hit- but she has a bit faster stamina recovery and 'burns' food and water slower & put a bit less of weight on her mount:] (not to mention that her smaller body is harder to hit...)
-player looses stamina in water slower;
-player looses HP faster when suffocating;
-General overhaul of species done for now!
*You can still ride those that You have tamed and will 'force-tame'; You'll ride the spider funny now, though;}

Aktualizace: 16. pro. 2015 v 9.12

3.3
-SABERTOOTH- slightly weaker in base stats but wild are a bit faster and it gets a deadly on players, secondary attack: a short pounce that can pin You to the ground for a moment and inflict a precise, severe bite... It also gets a roar as a third attack:] (I'm postponing 'cutting' its tail for now).
-PIRANHA- smaller and weaker but appearing in bigger quantity sometimes and getting more fierce in bigger groups;
-TOAD's jump reduced a bit, its attacks nerfed in damage (but the tongue-shot can get dmg multipliers by hitting sensitive parts), silly 'cruel tongue-sweep' replaced by a bite;
-MEGACEROS- slightly bigger, no more bleeding buff of its (strong enough for it) attack, wtih collision box removed from horns- to avoid cheap head-shots...; a bit nerfed jump;
-DIMORPH- it was way OP to its size... now it's nerfed, although getting bonuses when attacking in a pack; a bit faster also, so You may need a good melee weapon (or a flamethrower) instead of a gun if they'll swarm You;
-Alpha-Raptor gets an attack (third) similar to new Saber's pin-pounce;
-A-Dlio gets a cool roar (thanks for Primal Carnage Extinction game) as a third attack (instead of a bug crushing the game:})
-Kong gets a peculiar third attack and fix for his passive attitude against wild attackers- finally;
-CARNO gets a cool roar;
-SPINO gets a powerful roar;
-REX gets a secondary attack (a powerful bump with its head, used by AI on humans sometimes);
-GIGANO gets a third attack that's for pretty fast wall-crushing;
-QUETZ gets a third attack, cathing a small creature for a second with its foot and tossing it with such big momentum far;
-MAMMOTH male's secondary attack buffed with a buff...;}
-JP ALPHA-RAPTOR (Nova) gets the famous raptor-call as a third attack;
-ANTS are a bit bigger again;
-tutles removed from swamps (for glitching their spawner and making an infestation);
-description set for T-boa's holding-buff;
-fix for gigano's roar not always audible in TPV;
-longer 'life' of shot projectiles, like arrows;

Aktualizace: 13. pro. 2015 v 9.55

3.2
-ANTS- total overhaul: edited sounds and colors (no more disney's blue ant;P), smaller, faster but with 50% less DMG, tougher (real ant can live without its head) but with 70% smaller targetting range and shorter agro time, more of them in a group; uses ragdoll-carcass now, can climb a bit, no sting for the flyers (ants dont sting!), tweaked AI;
_MEGANEURA- as fast and unagressive, and not venomous - as a real dragonfly must be; uses ragdoll when dead;
-PACHY- new sounds (goodbye goat!:}), bigger and tougher, charge less insanely fast;
-MAMMOTH- faster, males have a secondary, stronger attack (of crushing with front legs), some torpor added to its hits;
-sounds and effects for mammoth's animations (finally);
-PARASAUR- bigger and tougher; hard to get drowned:};
-BIGFOOT- while melee hits are now sensitive for body parts' hitboxes: it's the same with this guy; his damage is smaller, but he knows how to KO an enemy... not so OP health and torpidity now though.
-ALPHA-RAPTOR- it's not silly-OP now, but it has a deadly for humans kick-attack and it's fast as an arrow... Tamable! Without a magic-glow but with striped feathers;
-UTAHRAPTOR- slightly stronger in basic stats, with a little-pounce secondary attack (a bit stronger one);
-DILO- a bit stronger - unless You'll make a god use of targetting its vital parts; a bit bigger targetting range; a bit faster; its spit blinds only humans (no blind rex or bronto after some spit on its foot..);
-more new sounds for Trike;
-ANKYLO- a bit bigger, faster but with weaker stamina, better torpidity and strenght (a bit), with a powerful tail-hit that cuts down from their feet small creatures, and even stronger secondary one- that can damage metal (slowly); good armor-resistance simulation; harder to tame; slow to train its stats up; can't swimm!;
-Compies have smaller agro and can't block Your move so easily;
-STEGO- tougher, with more dangerous tail-attack but with hardness to hit a target that's in front of it;
-PARACER- slightly stronger, can charge as a secondary attack;
-PHIOMIA- not much changed here; can carry a bit more, at RMB can perform some rather funny charge:}
-SARCO- much tougher and more dangerous; the vanilla one was a joke, if You look at its size... But: it's now less agressive and much less... active, as a real croc
-TITANBOA- sorry, no fake poison-teeth anymore for boas;] Just a little secondary, immobilizing people attack... Tougher, a bit bigger and more agile & no frillin' frill anymore(dilos are enough); Much smaller targeting range and wandering amount of wild-ones; Tamable!
-DOED- instead of OP health- good armor simulation; a bit buffed attack;
-ARGENT- a bit smaller, weaker and with less torpidity & HP (very slightly); however: You won't insta-kill it by shooting his leg from a sniper rifle anymore... You'll need to hit its very vital part for this (general damage multiplyier for all bullets decreased from 3.7 to 1.2). And it's faster now- unless he carries much;
-PTERO- a bit bigger basic torpidity and HP and speed (wild-ones mainly), reduced the crule 3.7 shots-damage multiplier into 1.25 (but still easy to kill if You hit head, neck or chest);
-BRONTO- better aiming, secondary attack that's stronger and can KO small creatures for a moment;
-ALPHA REX- uses battle-scarred black/red skin now (stats as at the last upload);
-A-Dilo gets better melee and AI;
-Acro less rare in jungles and more rare on snow;
-more fixes for Kong's attack and AI;
-TORCH have fire type of attack, and can set on fire players for a moment;
-nerf of longneck's rifle damage (to 230);
-nerf of shotgun's damage (44 per 1 buckshot ball);
-nerf of sniper rifle's speed;
-buffed, realistic wooden club now (hit the head for good effect);
-buffed melee hits (aim for sensitive parts for some effect; added a bit of push force to it, so You can send an enemy over some edge now..; or just make a good boxing duel);
-melee weapons (spear, m-hatchet, pike, sword, club) can use target's hitboxes now too (aim well);
-improved, very detailed and realistic hitboxes-simulation of a human-being;
-sword has nerfed damage (it would be too strong with hitboxes use; it's still better than a pike- mainly cause it can be used with shield);
-sword has sounds in FPV;
-reduced silly weights of shields;
-Flaregun can now do some damage and set on fire for a moment- but it won't have any overt effect on big dinos... The item is a bit more expensive now.

Aktualizace: 7. pro. 2015 v 11.51

3.1
-little buff of A-dilo;
-realism-fixes for carbonemys (hit the neck and head, never its hull; a bit less agile but can carry more);
-realism fixes and little tweak of carno (but You can kill it quite fast with hitting vital parts now);
-Alpha-Carno nerfed into a very dangerous carno; but without glow and god-mode;
-Alpha-Rex nerfed into a very dangerous one; but without glow and god-mode;
-bronto buffed to be tough enough for its size (but with a bit weaker parts on its neck and head), new idle sounds;
-compy: typical realism tweak, a bit faster, looking and sounding more like from Jurassic Park...
-trike: from zero to hero!:} well- kind of; definitely tougher and these horns can now cause big damage with partial armor-penetration and bleeding buff. He can also charge similarly to pachy; Model got rid of styracosaurus' parts, new idle sound added; harder to tame now, shorter anger-time;;
-big improvement of Kong's AI;
-my raptors and machais have now separate pounce (LMB) and stationary (RMB) attacks;
-wild novas and A-machs can pounce from a bigger distance now;
-novas have slightly smaller prey-targetting range;
-test: wild juvenile stegos:}
-fixed small issues related to giganoto and acro;
-fixed stats increase levels (during training) of all my new and edited creatures;
-a bit of torpor added to explosion damage type;
-a bit of torpor added to ass-kicking made by huge herbivores;
-Acro-Saddle added (as a replacement for scorpion-saddle's engram) he won't use giga's one anymore;
-You can now ride spiders and scorpions without saddle;
-some small things that I don't remember now;}

Aktualizace: 4. pro. 2015 v 12.30

3.0