Left 4 Dead 2

Left 4 Dead 2

(Legacy) Sonic 3D Blast - Green Grove Zone
11件中 1-10 を表示
< 1  2 >
更新:2015年10月28日 @ 7時12分

Version 5.0 - Changelog
+Added Throwback Grove, a version of Act 1 from one year ago
+Made the Rings restore 1 point of Health
+Rebalanced Act 2
+Fixed some Texture Goofs in the Act 2 Variants
+Placed Magnums in Act 2 & 3

更新:2015年10月18日 @ 6時10分

Version 4.0 - Changelog
+Added Acts 2 & 3

更新:2015年10月4日 @ 2時34分

Version 3.0 - Changelog
+Added some new areas to the maps in an attempt to rebalance things, due to a video revealing a near flawless camping spot.
+Replaced the custom Skybox with a regular L4D2 one due to the custom one occasionally disappearing for some users.
+Scattered some Rings & extra items around.

更新:2015年9月22日 @ 12時35分

Version 2.1 - Changelog
+Replaced the Ice Wall textures (new texture source: http://mapdb.obsidianconflict.net/texture:eastern-europe-texture-pack)
+Fixed up some minor Nav Mesh goof ups

更新:2015年9月22日 @ 10時40分

Version 2.1 - Changelog
+Replaced the Ice Wall textures (new texture source: http://mapdb.obsidianconflict.net/texture:eastern-europe-texture-pack)
+Fixed up some minor Nav Mesh goof ups

更新:2015年9月21日 @ 7時12分

Version 2.0 - Changelog
+Added 3 varients of the map (Mirrored, Ice and both at the same time)

更新:2015年9月20日 @ 12時59分

Version 1.3 - Changelog
+Had another shot at fixing the cubemaps issue
+Replaced a tiny Bottomless Pit with a Spike Pit
+Added a River to part of the pit for variation
+Carved out another tunnel for Infected to spawn in

更新:2015年9月18日 @ 12時03分

Version 1.2.1 - Changelog
-Removed a brush that I'd forgotten about while making the Cubemaps
+Added some torches

更新:2015年9月18日 @ 10時41分

Version 1.2 - Changelog
+Added Cubemap to fix the bizzare shinyness of some objects unique to Left 4 Dead 2
+Replaced the Checkerboard Textures with their original 512x512 varients straight from Sonic Generations rather than cropped 256x256 versions
+Realigned some wall textures

(Initial Gamemaps Release)

更新:2015年9月17日 @ 11時20分

Version 1.1 - Changelog
+Fixed up some problems with the Nav Mesh causing the Bots to kill themselves on Springs & Dash Panels
+Allowed Infected to drop from the upper cave as opposed to forcing them to climb down