Space Engineers

Space Engineers

Attachments - large to small grid without limits!
目前顯示第 1-10 項,共 21 項
< 1  2  3 >
更新:2 月 22 日 @ 下午 11:01

- Linked grids are now added to no-contact-damage group
- Updated categories and added to Non-armor too
- Merged block-variants-groups into one (scrollable blocks, one instead of 2 in g-menu)
- Added block descriptions
- Made tall base fully airtight
- Removed rotor sounds
- Added tops to assembler

更新:2021 年 1 月 14 日 @ 上午 8:11

- No longer forcing orientation every frame if it's within 0.01, this should fix some self-moving issues.

更新:2020 年 12 月 4 日 @ 下午 10:00

- Fixed top parts not showing up in "all blocks"

更新:2020 年 7 月 16 日 @ 下午 5:49

- Fixed conveyors not working on the top part.
- Fixed critical component for top parts not existing, resulting in the above issue and also not having a proper build stage sequence.

更新:2019 年 10 月 24 日 @ 下午 6:38

- Fixed crashing when equipping these blocks, caused by changes to block variants system.

更新:2019 年 10 月 1 日 @ 下午 8:53

- Added smallgrid base which comes with largegrid top.
- Blocks models now use the vanilla paintable metal texture instead of the shiny dark gray (also fixes coloring issues).
- Fixed tall base's ports being interactible.
- Tweaked some colliders a tiny amount.

更新:2019 年 3 月 21 日 @ 下午 11:21

- Tweaked build components (similar to vanilla adv rotor, because mass is important with these).
- Tweaked build time (overall faster to build).
- Set PCU on blocks to 150 (was 1, default).
- Disabled use of RotorLock as it was causing jitters.
- Limits are now set only serverside (to avoid clients sending sync requests) in block init.
- Torque and BrakeTorque are set to max on block init.

更新:2018 年 1 月 25 日 @ 下午 8:34

- Fixed tall attachment base having purple textures on ports.

更新:2018 年 1 月 19 日 @ 上午 9:13

- Fixed tall base not connecting to conveyors.

更新:2017 年 12 月 18 日 @ 下午 3:31

- Workaround largegrid top part being buildable:
Because the game doesn't seem to respect Public=False on one particular block size of the block pair, the largegrid top part that gets replaced by the small one is placeable by players; this checks if the grid has more than 1 block and removes the placed block instead.