Space Engineers

Space Engineers

Build Info
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Actualización: 22 MAY 2017 a las 13:37

- Added air leak pathfinding feature for air vents:
--- Controlled from air vent's control panel via button.
--- Uses A* pathfinding algorithm to find the path towards the outside of the ship starting from the air vent's position.
--- Gets processed in a background task so huge grids do not freeze your game when finding air leaks.
--- Client side only; it's also a global thing, all air vents control the same system, so you can start it from one air vent and stop it from any other air vent; of course starting it uses the air vent's position.
--- Due to the pressurization code not being directly accessible it needs to be copied into the mod, which means if they ever change it in the game I need to copy it again, that is if they note the changes...

- Improved performance of all the generated text and using timed caches to prevent frequent reprocessing of the same thing.
- Added "freeze in place" option (hotkey: Alt+VoxelSettings) which freezes the placed block on the grid so you can inspect it from all sides, really helpful with large blocks such as the refinery.
- Removed the Ship Drill radius stats because they were not actually being updated from the definition; I've instead added hardcoded values for the vanilla ones (marked with asterisk as usual).
- Added Remote Control power required and resource group info.
- Fixed doors showing as full airtight; also added a note there to indicate that front&back faces get toggled airtightness.
- Added "first person view" and "can build" info for cockpits/cryos/seats/RCs.
- Added "custom HUD name" to cockpits/seats/cryos.
- Added hardcoded vanilla Cryo Chamber power usage and sink group.
- Changed mod display to include the workshop ID.
- Changed orange to yellow for the textAPI entries which show up red in the notification view mode.
- Lots of code rewrite and code organizing.

Actualización: 31 MAR 2017 a las 21:26

- Added medical room block details.
- Added ship drill radius details.
- Added upgrade module upgrades list for any block (was hardcoded to only show vanilla ones due to API inaccessibility).
- Fixed the background showing up sometimes when you hide the HUD and sometimes being hidden when you show the HUD.

Actualización: 28 MAR 2017 a las 14:18

- Changed background to fit the new vanilla HUD color.
- Removed auto-orientation indicator since it's now on the HUD.

Actualización: 28 MAR 2017 a las 13:58

(see next update)

Actualización: 16 MAR 2017 a las 20:19

- Fixed not working in v01.178.307.
- Removed the compatibility check for v01.172.

Actualización: 16 FEB 2017 a las 23:57

- Fixed the billboard fix being applied in stable (where it doesn't need to be) with a temporary specific version check which means it'll be fixed after stable is updated as well.

Actualización: 16 FEB 2017 a las 9:53

- Fixed background for textAPI's text being rotated from the latest update's unmentioned billboard fixes.
- Fixed block name and stages (and <color...>) showing up in the HUD notification mode since it shouldn't.

Actualización: 10 FEB 2017 a las 1:10

- Added right-side textAPI panel position when game's rotation hints are turned off.
- Menu now warns if your voxel settings key is unbound.
- Added block name and variance "num of total" indicator for textAPI panel only.
- Added grinded component loss information (like the battery losing power cells when grinded).
- Slowed down scroll speed for HUD notification mode from 1 second to 1.5 seconds between each line scrolled.
- Added auto-orientation toggle indicator (it might be unreliable, please report if you notice it not reflecting the actual state of the auto-orientation).
- Added airtight hangar door and sliding doors open/close time information.
- Added reload time information for weapon blocks and improved formatting for multiple ammo types.
- Fixed conveyor block's power information showing up in green instead of normal white.
- Fixed doors' open/close time calculation.
- Fixed gas producers' ratio always being 0.

Actualización: 9 FEB 2017 a las 18:45

- Fixed an error when pasting grids with thrusters.

Actualización: 9 FEB 2017 a las 7:16

- Changed how resource groups are displayed, now they're "Name (num/total)" format to quickly indicate the priority.
- Added TextAPI support along with a custom background for the text to make it blend nicer with the vanilla UI.
- Added a menu to toggle the features in the mod on the fly.
- Added toggling of placement model transparency using Shift+VoxelSettingsControl (or in the menu).
- Changed combination key for mount points to Ctrl+VoxelSettingsControl, it's also in the menu.
- Fixed some instances where multiplied values ("Value (xMul)") weren't actually multiplied by that value, now they should all be accurate to what you experience in the world along with the paranthesis to indicate that it's multiplied.
- Improved cargo mass estimate to only include components if the inventory type is not defined, otherwise only include the type of cargo the block accepts (like only ammo for turrets, only ore and ingots for refinery, etc).
- Added some hardcoded values for vanilla upgrade modules (hardcoded because of modAPI limitations).
- Reworded power requirement lines to be shorter.
- Reworded thrusters atmosphere influence lines.
- Improved thrusters flame distance and damage data (with some silly complicated/hacky method), now it's in meters and in actual damage.
- Non-electricity thrustsers now accurately depict their power requirements (which are none, they only need power to operate but do not actually use power).
- Improved inventory information on blocks that have multiple inventories (like refinery).
- Added some ways to get inventory information from blocks without hardcoding it, the hardcoded values are still used as a fall back in case the inventory data is not defined (Reminder: you can tell if it's hardcoded by the small asterisk after the label).
- Reworded O2/s into oxygen/s as it's easier to read when next to zeres.
- Fixed turret, laser antenna and suspension wheel steer rotation speeds being in the wrong notation, now they should be accurate as degrees per second.