Space Engineers

Space Engineers

Build Info
Mostrando 101-110 de 158 aportaciones
< 1 ... 9  10  11  12  13 ... 16 >
Actualización: 19 MAR 2019 a las 18:11

- Enlarged "Grinds to:" text due to textAPI update making it tiny.

Actualización: 6 MAR 2019 a las 2:53

- Fixed terminal extra detail info feature being totally disabled.
- Added some stats for solar panel, hydrogen engine, wind turbine and survival kit in terminal detail info.
- Tweaked "Grinds to" message size and position, and fixed it lagging behind camera.
- Removed the grid size incompatibility red message as it was pointlessly distracting.
- Removed HUD inventory bar for ship welder as it has no use.
- Fixed HUD inventory bar only working for grinders.
- Placement distance now sets max to 100m when in survival+creativetools (just like creative mode has).
- Placement distance now also works inside ships in creative mode (alongside existing survival+creativetools).
- Fixed log always saying that settings.cfg was found.

Actualización: 3 MAR 2019 a las 6:41

- Changed textbox left/right rules to be left for HUD with hints and right for HUD without hints.
- Changed text size to be smaller, because TextAPI update made it larger.
- Changed airtightness text when showing doors.
- Added menu entries to TextAPI's mod menu (F2 when in chat).

Actualización: 28 FEB 2019 a las 17:03

- Major restructure of code, moved various stuff around to make it easier to read/extend/debug... but that also means that there can be new bugs.
- Fixed issues brought by v189 changes.
- Added an inventory bar in the HUD when a ship tool is selected.
- Added ammo printing for turrets.
- Changed default right side position to have the pivot bottom-right and be close to the top of the block info title.
- Added idle power usage for suspension.
- Added "Open this mod's workshop" to the quick menu.
- Added warnings for PB, airvent and weapons if their reliant world setting is disabled.
- Added ability to select specific groups of text info to show/hide, in config.
- Config was redesigned, named 'config.ini' now and a few new settings added.
The old settings.cfg will be loaded for settings and then deleted.
- Added miligrams for mass values under 1kg.
- "Type/Subtype" format changed to "subtype type", resulting in "Iron Ore" instead of "Ore/Iron" (also manually renamed GasProperties to just Gas).
- Changed how damage multipliers/resistances are displayed, now they're combined under "Resistance".
- Added heal rate for MedicalRoom and SurvivalKit.
- Compacted some of MedicalRoom's info.
- Blueprint classes are shown with their subtypeId instead of display name because Keen decided to not give them proper unique display names.
- Changed particle colors to skyblue for world particles and yellow for overlayed particles.
- Various other small tweaks and changes that I forgot about.

Actualización: 21 FEB 2019 a las 18:09

- Fixed block distance being forced at max 5m when text info was turned off.

Actualización: 21 FEB 2019 a las 12:02

- Fixed text's background being randomly on top of text by setting blendtype to standard (this does mean it will be affected by camera exposure unfortunately).
- Added toggle for survival build distance adjust feature in settings file.
- Added a debug toggle in settings file (currently it only debugs survival build distance thing).

Actualización: 4 NOV 2018 a las 3:41

- Air leak particles got trails, less spawn rate (because of said trails) and slightly bigger.
- Air leak particles color changes depending if the particle is directly visible or obstructed by anything, cyan when visible, skyblue when not.
It's a visual trick involving a particle in world and the existing particle close to camera and resized dynamically to seem like it's at a 3D position, combined with different colors they make depth perception easier while not giving up the see-through information.
- Fixed air leak particles being offset by grid velocity.
- Fixed air leak particle spawning being sometimes off-beat (due to re-using particle objects).
- Air vent leak detail info now mentions if current rendered scan is not on the grid of the viewed air vent.
- Fixed errors when timers were too long (like idle reactors with a lot of fuel).

Actualización: 23 OCT 2018 a las 12:32

Fixed and updated for v188.

- Fixed compile errors from changes in the game.
- Updated pressurization code.
- Added support for forced airtight off.
- Airtight text for blocks tweaked to be: sealed, not sealed or X of Y faces.
- Welder/grinder aim info box is no longer attached to block info, instead it follows the same rules as the info box when a block is equipped.
- Condition for placing info text box on the right side automatically are now: HUD hints mode off OR rotation hints off.
- Adjusted left info box position to be under the quest/goodbot tutorials window.
- Adjusted right info box position to be under the red warning box.
- Added "Grinds to: <Item>" in the block info for components that grind to something else (like battery's power cells); this requires textAPI but if that's not available it will just highlight it yellow like before.
- Removed PCU from text info as it is now in the vanilla UI.
- Simplified the message for trying to place a block on wrong size grid.
- Changing aspect ratio now clears the textAPI cache so backgrounds don't mismatch.
- Tiny performance improvements in some cases.

Actualización: 23 SEP 2018 a las 11:48

- Updated logger to hopefully not cause errors anymore (since the reported issue did not give me any replicable scenario or any further details xD).

Actualización: 3 SEP 2018 a las 15:00

- Fixed multiple hotkeys being activated at the same time.
- Fixed special block data not showing up when it was computed from a background temporary block spawn.
- Fixed thrust overlays capsule thickness.
- Thrust flame max distance now prints 2 digits and is calculated from the bounding box of the block, making it easier to measure without overlays.
- Fixed thrust damage text being inaccurate when multiple thrust flames with different sizes were involved.
- Reworded thruster flames and damage texts.