Space Engineers

Space Engineers

Build Info
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Pembaruan: 6 Des 2019 @ 9:13am

- Removed workaround for menu bg being too short because now it's too tall as textAPI fixed it.
- No longer unregistering things if they've not been yet registered, avoids some pointless errors when game exits to menu from loading screen.

Pembaruan: 6 Nov 2019 @ 3:36am

- Added a workaround for using help window with chat open softlocking the game, it now waits until you close the chat.

Pembaruan: 30 Okt 2019 @ 1:09pm

Added chat notification when mod is updated with notable changes, like the previous Toolbar Action Labels feature that some people thought it was vanilla xD


Toolbar Action Labels feature improvements:
- Added config settings for block names and custom status (also added to textAPI menu).
- Set a max limit of 22 characters for block custom names.
The limit goes from end backwards, so the suffix will be visible not the prefix.
It also tries to avoid splitting words, will go to first space after the limit breaking word.
- Added some short action names for RunWithDefaultArgument, OnOff, On and Off actions.
- Block custom name is now cached and updates via events.
- Fixed word wrapping not properly wrapping some texts like cockpit's handbrake toggle.


Other stuff:
- Added /bi changelog command to open the workshop page in this tab.
- Added default value indicator for textAPI menu items.
- Updated place info text box to use new block variants groups.
- Workaround for text box screen position not visible in textAPI menu.
- Updated Pressurization code copy from game code.
- Fixed merge detector not getting dummies.

Pembaruan: 17 Okt 2019 @ 8:01am

Added names for block actions in ship toolbars.

- Block actions in ship toolbars now have their name printed above the icon.
- Some actions get new status on the bottom icon:
-- PB+Run/RunWithDefaultArgument shows first 2 lines cropped.
-- Timer+Start/Stop/TriggerNow shows its countdown timer.
-- All Weapons+Shoot shows ammo.
-- Warhead shows detonation time and armed status.
-- Rotor+Reverse shows target RPM.
-- Rotor+Attach/Detach/AddTopPart shows attached status.
-- Piston+Reverse shows target velocity.
-- Piston+AddTopPart shows attached status.
-- GasGenerator&GasTanks+Refill shows items that can be refilled.
-- Connector+Lock/Unlock/SwitchLock shows lock status (without text clipping like SwitchLock does).
- Some block&action combinations have block name printed too (PB+Run, Timer+Trigger, Camera+View, etc).
- Block names and action names are always shown when in menu (unless turned off of course).
- Config and mod menu entry to cycle through 4 states (Off, AltKey, HudHints, AlwaysOn).
- Added an icon for rotor's Attach/Detach missing icon (will go away automatically if game adds an icon).

Known issues:
- Groups are undetectable, first block's name&status is used (unfixable on my end).
- No multi-language support, both actual text and text size (last one is prohibited).

Pembaruan: 27 Sep 2019 @ 1:11pm

- Added inventory constraint printing for placement info inventory printing along with some small tweaks.
- Added text info for safe zone, contracts, store and vending machine blocks.
- Added option to export-to-file for ship mod/DLC window (for both the command and the projector button).
- Fixed a rare error regarding GetInventoryAmmoMagazinesCount() in terminal info of weapons.

Pembaruan: 12 Sep 2019 @ 2:25am

- Added projected block info:
-- Text box GUI and overlays now work for projected blocks.
-- Text box, overlay and wireframe highlight for projected blocks that can't be welded yet, showing the reason in the text box.
-- Added Projection toggle for aim info in config which toggles "projected by" and projected block status.

- Added relative dampener info:
-- Shows when relative dampeners are enabled on controlling a new entity (does not show if they're not enabled though).
-- Shows when you manually activate or deactivate relative dampeners along with target name/type.
-- Has a config/textAPI mod menu toggle.
-- Ignores activations further than 100m because they get deactivated anyway (bugreport: https://support.keenswh.com/spaceengineers/general/topic/1-192-022-relative-dampeners-allow-engaging-at-larger-distances-then-turn-off )

- Improved Turret Ammo printing feature:
-- Shows actual ammo until the gun will reload (has desync issues same as the game, bugreport: https://support.keenswh.com/spaceengineers/general/topic/1-190-101mp-desync-between-server-shoot-and-client-shoot - in comments).
-- Shows ship speed and dampener status because the entire HUD is hidden for some reason.
-- Shows an orientation line relative to the cockpit that the character is in.
-- Renamed to "HUD: Turret Info" in config with backwards compatibility to not lose the toggle.

- Added ability to see a ship or projected ship's used mods and DLCs:
-- Used via /bi shipmods when aiming at a ship block with welder/grinder.
-- Alternatively used in projector terminal for analysing the projected grid.
-- Scans all terminal-connected grids' blocks for DLC/mod blocks and skins.
-- Shows number of blocks or skinned blocks used per mod/DLC.
-- Only allowed on friendly ships (no admin override because the lack of modAPI for reading it).

- Added power info to collector terminal.
- Added ammo until reload in guns' terminal.
- Added InternalInfo toggle to the TextAPI mod menu.
- Added "No collisions" and "No standalone" in placement info box along with explanation for them in help window. Toggled by PlaceInfo.ExtraInfo.
- Added screen count to blocks that have screens (except safezone because its OB is not whitelisted).
I could add more details about the screens but I haven't foun a compact and nice enough way to relay that info so far.
- Tweaked text box GUI name length limits, mod name = 40 (was 30) and player name = 24 (was 18).
- Changed separator when printing input combinations from "»" to " ".
- Fixed not showing notification when using freeze position from quick menu and it doesn't apply to the current context (like not aiming at a grid).
- Fixed an error when using with /pg getblock command.
- Fixed any color config setting saying it expects format "0.0, 0.0" when not entering R,G,B[,A] format.
- Hacky fix for quick menu's background being smaller than the menu.
- Fixed some internal components not stopping to update when they should.
- Various memory/boxing/allocation improvements.

Pembaruan: 23 Agu 2019 @ 2:26pm

- Added compatibility condition for the mod to still work in SE v1.191 and probably older.

Pembaruan: 22 Agu 2019 @ 10:33am

- Fixed compile errors for v1.192, they added beacon max radius and power usage to definition which makes its stats no longer hardcoded.

Pembaruan: 10 Agu 2019 @ 2:13am

- Added "Internal Info" config setting, default off.
- Added block type+subtype and block pair name for aim&place info, tied to "Internal Info" setting.
- Added API angle for rotor in terminal, tied to "Internal Info" setting.
- Added API position for pistons in their terminal, tied to "Internal Info" setting.
- Added grid mass compute for static grids because the game does not need that info and therefore does not compute it.
- Fixed guns having same number for ammo and mags in terminal.
- Changed guns text format to "Ammo: X loaded + Y in mags" in terminal.

Pembaruan: 18 Jul 2019 @ 3:43am

- Fixed hotkeys being usable in game menus and chat.
- MenuBind now gets reset to "plus" if it's set to "c.VoxelHandSettings" and the bind for that is the same as Terminal/Inventory (default game binds).