Space Engineers

Space Engineers

Build Info
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Frissítés: 2021. jan. 26. @ 4:32

Toolbar:
- Added a title+page+mod name in the toolbar labels so it's easier for people to know what mod it came from (can be hidden in config too).
- Fixed slots not being identified if a slot before it is unexpectedly invalid (it now looks for any next matching item).
- Fixed mod actions added via events breaking all slots after it, also they're now read too.
- Fixed a weird issue where GetActions() removes modded terminal controls, now I'm calling it a second after the block spawned.

Config:
- Changed default HUD position for Toolbar Labels to be on top of the toolbar.
NOTE: This will change the saved value for anyone that had the old default at that config verison, it will not change it in the future if you choose to use that position again (which is written in the comments in config.ini btw).
- Added move and scale X,Y for Ship Tool Inventory Bar.
- Added toggle for Toolbar Labels' Title.
- Added offset X,Y for Toolbar Labels when the Ship Tool Inventory Bar is visible, it's needed for it to reside in center.
- Fixed config version being always max value internally which prevented config version-relevant changes (like the new default for the toolbar labels).
- Fixed modmenu slider going down by 0.01 every time you opened the setting.

Other:
- Changed error logger to use chat messages instead of HUD notifications as those are no longer reliable.

Frissítés: 2021. jan. 25. @ 7:34

- Fixed toolbar rendering incorrectly and not updating properly if it reads a grayed out action.
- Fixed an error with reload tracker caused by grids splitting/merging with weapon blocks on them.

Frissítés: 2021. jan. 24. @ 22:08

Toolbar:
- Complete redesign of labels display, now using textAPI to show name+action+PBarg for each slot and not just block actions but weapons, emotes and whatever else.
- Added custom labelling per slot per cockpit using CustomData, for usage info see /bi help.
- New label box can be clicked to be moved when in toolbar config menu or the HUD one can be moved when in chat+F2.
- Replaced a lot of actions' icons, some with custom icons.
- Renamed a few actions depending on the block type it uses, e.g. Welder's On/Off = "Weld On/Off".
- Added programmable block's argument to action name (status remains with first 2 lines of Echo()).
- Added blinking "OFF!" to some statuses where it would be important to know that.
- Added group name as well as grouped status for certain actions (still WIP, it's a manual process, feedback welcome).
- Added weapons status+group for Shoot, shows ammo and reload/safe/broken states.
- Added parachute status+group for Open (+showing if it has cartriges) and AutoDeploy (+showing deploy height).
- Added warhead status+group for Safety and Detonate, shows if it's armed.
- Added doors status+group for Open, shows opening/closing progress.
- Added rotor status+group for Reverse and Attach, showing percentage between angle limits or current angle if no limits present.
- Added piston status+group for Reverse, showing percentage between travel limits.
- Added PB status+group for Run, showing errors and echo or number that have errors for a group.
- Added battery status+group for Recharge,Discharge,Auto showing state, charge and current flow.
- Added status+group for the generic UseConveyor action.

Block info:
- Added the hardcoded 20% loss on charging jumpdrive and batteries to text info and terminal info, also included in charge time calculations.
- Added support for ConsumptionFactorPerG (which is not per G btw) in thruster text and terminal info.
- Tweaked thrusters text an terminal info for planetary influence.
- Changed jump time to use the hardcoded value (10) that the game actually uses (instead of the jumpdrive definition time).

Config:
- Effectively removed "HUD: Toolbar action labels" and "HUD: Toolbar action block name" because their values and default values changed with the rewrite of the toolbar labels feature.
- Added "Toolbar: Labels Mode" and "Toolbar: Item Name Mode" replacing the above (without preferrence transfer as explained above).
- Added "Toolbar: Labels Box Position", "Toolbar: Labels Box Position In-Menu", "Toolbar: Labels Box Scale" to customize the new toolbar labels box.
- Added "Terminal: Detail Info Additions" setting to toggle terminal info feature.
- Various settings were renamed with their old name added as backwards compatibility so you won't lose any preferences on them.
- The now named "Toolbar: Improve Action Status" works independently of "Toolbar: Labels Mode".

HUD:
- Reworked ship tool inventory bar's icon and it's now unique per tool.
- Tweaked block info text box's background color and opacity math to match HUD better.

Frissítés: 2021. jan. 20. @ 18:02

- Fixed ship grinder/drill inventory bar showing as a pink bar.

Frissítés: 2021. jan. 20. @ 11:38

- Added "Item Tooltip Additions" setting to toggle tooltip additions for items in inventories (including the * in icons).
- Added Mod and Id (only with InternalInfo) to item tooltips and updated config comments for InternalInfo.
- Changed mount points view to show orange for ones that have special masks.
- Added blue wireframe mountpoint to indicate default on top of the yellow or orange mountpoint.
- ToolbarLabels: Added a few more actions and optimized logic for "show block name: useful" mode.
- ToolbarLabels: Renamed some actions based on context, e.g. grinder's on/off is "grind on/off", "start grinding", etc.
- ToolbarLabels: Disabled custom toolbar action texts for controller HUD (as it shows really wrong and not fixable).

Frissítés: 2020. dec. 22. @ 22:16

- Tweaked format for block's resistance to include the damage multiplier in parenthesis.
- Fixed casting error when viewing suspension terminal while internal info was enabled.

Frissítés: 2020. dec. 13. @ 7:00

- Added DLC printout to aimed&placing text info (to know what DLC(s) the block requires).
- Added setting to toggle DLC printout in config for both aimed and placed (named RequiredDLC).
- Improved /bi shipmods's text with proper DLC names and some plural/singular words for the numbers.
- Updated vanilla blocks list for /bi shipmods to properly print the vanilla blocks that are affected by mods.

Frissítés: 2020. dec. 9. @ 2:09

- Fixed "Grinds to" message on components inversly scaling with FOV.

Frissítés: 2020. dec. 6. @ 8:36

- Fixed overlay wireframes not having a material (pink lines).

Frissítés: 2020. dec. 4. @ 22:40

- Fixed a very niche crash from sphere drawing, also optimized while at it.
- Tweaked wireframe overlays, now looking smoother (antialiased).