Space Engineers
Build Info
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Ενημέρωση: 25 Μαρ 2021 στις 18:03

- Tweaked mass format (everywhere) to go to tonnes after 9,999kg instead of 999kg.
- Worked around ship mass being 0 when ship is landing-gear'd to another ship while being a MP client, this would be applied to ship mass on HUD as well as text info of a block when aimed at with welder/grinder.
- Fixed ship mass on HUD showing nothing when the value was in fact 0.

Ενημέρωση: 24 Μαρ 2021 στις 12:42

Hotfix!
- Fixed an edge case where this mod would throw errors from blocks that have missing weapon definition id, it now correctly detects that and shows it in text info aswell.

Ενημέρωση: 24 Μαρ 2021 στις 11:54

New features:

- Scrollable components list if it's too long.
Scroll is manual with shift+mousewheel, as mentioned in the GUI aswell (no bind for gamepad users as I couldn't find any available combos).
The list size depends on HUD mode and whether you're in a cockpit (HUD hits = 9, otherwise 7 in ship or 13 otherwise).
Auto-scrolls with integrity on selection and while welding/grinding, helpful most for gamepad users.
Is turned on/off by Block Info Additions setting.

- HUD stat overrides
Character health will now show the actual HP instead of percentage.
Ship mass has thousands separator and includes static grid (stations) mass too.
Can be toggled in config/modmenu, under "HUD/Stat overrides".

- Killswitch in config
Disables all mods' scripts, useful for debugging or a simple "don't use this mod" toggle.
Is checked only on world reload/rejoin.


Item tooltips:
- Added consumable effects.
- Added crafting info, showing what blocks make or use the item.
- Added "Uses magazines" tooltip to weapons.
- Added "Used in" and "capacity" tooltip for magazines.
- Fixed original item tooltip showing up on the previous line.


Config & ModMenu:
- Added "Backpack Bar Override" setting to toggle if vanilla inventory bar shows ship inventory when in one. In-character isn't affected either way.
- Added "Stat Overrides" setting to toggle the unit override for health & mass in HUD.


Block info text box:
- Added safe+unsafe torque for rotors and tagged with [4] to explain how torque is limited in rotors in /bi help.
- Added safe+unsafe force for pistons.
- Added Vending Machine default items list.
- Added ModelOffset text if it's non-zero and InterialInfo is on.


Block overlays:
- Added ModelOffset overlay if it's non-zero and InterialInfo is on.
- Added "Labels shown with ALT" option, for use when labels are turned off.
- Changed cycle overlay bind to work without held tool if overlay lock-on is enabled.
- Changed block mass to show/use 0 for blocks having HasPhysics=false, as this is what the game does aswell.
- Overlay lock-on now shows a notification that overlays are off, also tweaked the texts.
- Fixed overlay axis labels setting hiding all labels.


Block components list:
- Moved red/blue line slightly lower.
- Fixed errors and ghost components when switching blocks with too many components.
- Fixed "grinds to" showing up of the components list and for hint component, when components are scrollable.
- Fixed scroll and "grinds to" list being glitched when re-equipping the same block.


Toolbar info box:
- Changed cockpit CustomData parsing/checking to occur every half-second (it's got fast ignore conditions, don't worry).
- Changed default LabelsMode to AltKey and Style to TwoColumns, this will not affect existing configs at all.
- Changed temporary toolbar showings to not show at all if the entire toolbar is empty (will still show even if current page is empty tho).
- Tweaked animation actions' color and added "Emote: " prefix.
- Reduced risk of toolbar page desync by setting page when switching pages with incremental hotkeys.
- Fixed toolbar box not showing items if there's a PB/timer calling terminal actions anywhere in the world.
- Fixed toolbar groups not showing in toolbar box if first block is not functional/owned (by doing same checks game does for determining the primary block).
- Fixed two-column toolbar leaving the right-side text visible when going into toolbar config menu.
- Fixed toolbar hud hints mode + hints HUD fading out the toolbar after entering a cockpit.


Toolbar action status text:
- Changed "Blue" font have shadowed texture and be fully white, to improve readability in toolbar actions. This font is used in a few other places but it shouldn't be a problem.
- Added a "C" top right near the action icon to custom statuses, mainly to easily identify if a group's status is group-aware or not (vanilla are just showing the primary block's status).
- Added thrust override status replacing force with percentage.
- Made the off/broken blinking states consistent between actions.
- Statuses showing block counts are now capped at 99, showing "99+" for anything beyond that.
- Fixed PB status showing an empty line when only one line is printed by Echo().
- Fixed missing status for some "add top part" actions on rotors/hinges/wheels.
- Fixed timers in group status being counted as running when off/broken.
- Various other small tweaks and fixes to all status texts.


Other:
- Added shadowed fonts with a few colors for use in notifications so they're more readable (NOTE: this impacts other GUI texts of the game but it shouldn't be too bad).
- Reorganized help window to show config first, then hotkeys and then commands and other stuff.
- Added "/buildinfo" alias for help command.
- Added "For commands list type /bi" when getting an unknown command in chat.
- Fixed the "what's new" telling new users (no config) to check for new additions, the entire mod is new to them so it's not really useful.
- Fixed backpack bar's label being flipped (showing group when not using group and vice versa).
- Fixed crash caused by stat value getting null because it was retrieving it before updating (this was likely the culprit for the version revert).
- Fixed textAPI mod menu not refreshing properly if config is reset to defaults or deleted+reloaded in realtime.


Modders/API:
- Added API to ignore certain items from getting crafting info in their tooltips (the conveyor/mod/id stuff is still added as per user preferrence).
See "API Information.txt" in the mod's files or on github for more info.
- Changed (with backwards compatibility) API for ignoring blocks for custom detail info to fit the style of the above.

Ενημέρωση: 8 Φεβ 2021 στις 11:47

Reverted to version from 28 Jan until I can find the cause of these MP issues.

Ενημέρωση: 8 Φεβ 2021 στις 10:58

- Removed fonts.sbc (commented its contents out) in hopes of fixing the MP crashing.

Ενημέρωση: 8 Φεβ 2021 στις 9:04

- Fixed ship hydrogen showing huge negative value.

Ενημέρωση: 8 Φεβ 2021 στις 7:21

New features:

- Scrollable components list if it's too long.
Scroll is manual with shift+mousewheel, as mentioned in the GUI aswell (no bind for gamepad users as I couldn't find any available combos).
The list size depends on HUD mode and whether you're in a cockpit (HUD hits = 9, otherwise 7 in ship or 13 otherwise).
Auto-scrolls with integrity on selection and while welding/grinding, helpful most for gamepad users.
Is turned on/off by Block Info Additions setting.

- HUD stat overrides
Health, energy (both), oxygen and hydrogen (both) now have units instead of just showing bar percentage as number.
Ship mass has thousands separator and includes stations mass too.


Item tooltips:
- Added consumable effects.
- Added crafting info, showing what blocks make or use the item.

Config & ModMenu:
- Added "Backpack Bar Override" setting to toggle if vanilla inventory bar shows ship inventory when in one. In-character isn't affected either way.
- Added "Stat Overrides" setting to toggle the unit override for health/energy/oxygen/hydrogen/mass.

Toolbar info box:
- Tweaked animation actions' color and added "Emote: " prefix.
- Changed cockpit CustomData parsing/checking to occur every half-second (it's got fast ignore conditions, don't worry).

Toolbar action status text:
- Changed "Blue" font have shadowed texture and be fully white, to improve readability in toolbar actions. This font is used in a few other places but it shouldn't be a problem.
- Fixed PB status showing an empty line when only one line is printed by Echo().
- Made the off/broken blinking states consistent between actions.
- Added thrust override status replacing force with percentage.
- Statuses showing block counts are now capped at 99, showing "99+" for anything beyond that.
- Various small tweaks and fixes to status texts.

Other:
- Changed block mass to show/use 0 for blocks having HasPhysics=false, as this is what the game does aswell.
- Reorganized help window to show config first, then hotkeys and then commands and other stuff.
- Added "/buildinfo" alias for help command.
- Fixed the "what's new" telling new users (no config) to check for new additions, the entire mod is new to them so it's not really useful.

Modders/API:
- Added API to ignore certain items from getting crafting info in their tooltips (the conveyor/mod/id stuff is still added as per user preferrence).
See "API Information.txt" in the mod's files or on github for more info.
- Changed (with backwards compatibility) API for ignoring blocks for custom detail info to fit the style of the above.

Ενημέρωση: 8 Φεβ 2021 στις 6:50

(see next one)

Ενημέρωση: 28 Ιαν 2021 στις 5:45

New features:
- Vanilla inventory bar (backpack icon) now shows ship's Cargo Containers' combined fill ratio when in a cockpit/RC/turret.
When you're using your character it shows your backpack's fill ratio as normal.
Optionally you can declare a group named "Cargo" that will have all its inventories' combined fill ratio shown in the bar.
This feature is also explained in /bi help.

ModMenu:
- Added max value indicator for cycle values (like toolbar labels mode shows that it goes up to 3).
- Fixed cycle values not saving to config (toolbar labels mode, toolbar names mode and toolbar style).

Toolbar:
- Added "NoVel" and "OFF" blinking status for pistons' Reverse action (single and grouped).
- Fixed rotor groups status on Reverse action blinking "NoVel" when rotors did have velocity.

Ενημέρωση: 26 Ιαν 2021 στις 13:02

Toolbar:
- Added an optional box style two-column mode.
- Changed ToolbarLabelsInMenuPosition's default to be centered and everyone that still uses old default gets it moved centered aswell. You can revert it to the old position yourself in the config as I added that position there in comments.
- Fixed labels box drag area not moving with the ShipToolInvBar offset.
- Fixed toolbar status (text on icons in toolbar) not updating when label box is disabled.
- Fixed labels mode off not hiding properly.
- Fixed relevant items in textAPI menu not graying out when labels mode or ship tool inv bar are turned off.

Other:
- Fixed Ship Tool Inventory Bar's positioning being inverted, it's automatically converted in your configs so your current screen position of it is maintained.