Space Engineers
Build Info
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Ενημέρωση: 28 Αυγ 2018 στις 20:32

- Fixed background showing on top of textAPI's text for info boxes.
- Disabled the pick block feature until I can find a fix.

Ενημέρωση: 27 Αυγ 2018 στις 18:43

- Fixed compile issue with the recent update caused by some file confusion and game's weird script loading for local mods :}

Ενημέρωση: 27 Αυγ 2018 στις 16:37

- Changed default menu bind to + key.
--- Players that have VoxelHandSettings not conflicting with anything will have the bind set to VoxelHandSettings.
--- Added configurable binds for menu, cycle overlays, toggle transparency, freeze placement and a new hotkey for block picker (ctrl+CubeSizeMode).
--- Removed key collision warning from the menu as it is no longer directly relevant.
- Survival cube distance now calculated from cube size, allowing huge blocks to be placeable. Also ctrl+scroll allows you to bring the block closer if you ever need to, but it'll equip at max distance.
- Welders&grinders now use SensorRadius which was recently shared with them (previously only on drills).
- Removed "front offset" from drill info because it wasn't really useful, the overlay can show the exact position anyway.
- Added merge block terminal info and emissive info (blinking between yellow and red) informing when it can't merge due to obstructions.
- Added terminal info for PB informing if scripts are turned off or scripter role is required, only shows up if there's nothing there already.
- Added refreshing for terminal info for blocks that can self-refresh.
- Updated projectile max travel to be like vanilla (80% to 100%, was 80% to 120%).
- Fixed menu staying after unequipping tool.
- Fixed "(deformed)" on aimed info showing up for damaged non-deformable blocks.
- Fixed leak info having no minimum draw time, now it's set to 30 seconds (and max is still 300 seconds).
- Fixed cockpit build mode not having build info text.
- Reduced precision of grid speed/rotation printing when aiming at a block because grids always move ever so slightly from various things in the game and it's not useful to the player.
- Removed the workaround for cockpit aimed info not updating as it was fixed in the game.
- Various internal code changes for performance and flexibility.

Ενημέρωση: 19 Ιουλ 2018 στις 11:53

- Added PCU to aimed and equipped block info.
- Workaround for how thruster flame data is retrieved due to changes in v1.187.
- Fixed error for upgrade modules that had no upgrades.

Ενημέρωση: 27 Ιουν 2018 στις 12:49

- Added warning if removing the aimed block causes a grid to split, only shown for grinders.
- Added overlay for collector's collection area.
- Added extra info in the terminal for a lot of blocks; info like: inventory space+mass, power usage, production details, etc.
- Added an API for the new terminal info for mods to be able to disable it for specific type+subtypes.
- Updated logger, a standalone and less static-y version.
- Various code tweaks and improvements.

Ενημέρωση: 28 Μαϊ 2018 στις 8:17

- Fixed error when entering a cockpit while having a welder/grinder equipped.

Ενημέρωση: 27 Μαϊ 2018 στις 8:57

Changes in block info:
- Clarified stored power capacity for Jump Drive.
- Fixed turret and laser antenna rotation speed numbers being wrong.
- Limited printing of player names to 18 characters.
- Added a (NULL) text if player name or mod name doesn't exist for whatever reason.
- The asterisk * that indicates a hardcoded value has been slightly colored.
- Added (Overlay available, Ctrl+<Key> to cycle) generic text at the end of block's info for blocks that have overlays.
- Fixed blue line hiding the red line, now they're both the same height but offset so they never overlap.

AirLeak finding changes:
- Added airvent dummy as the starting point for the air leak pathfinding (support for mods that use weird start positions).
- Made Find/Stop button from air vent to be grayed out if pressurization or oxygen are disabled.

Other:
- Re-done how equipped tool/block is monitored to improve performance.
- Fixed toolbar error from having empty slots before a selected ship welder/grinder.
- Changed /bi modlink command to print the link in chat as well.
- Temporary block spawning (for retrieving data only available on spawned blocks) has been made parallelized, should reduce hitches when first equipping a block.
- Improved performance of per-block text generation.
- In the menu, added a warning for having the key for VoxelHandSettings also assigned to something else.
- Various code tweaks and performance improvements.

Ενημέρωση: 11 Απρ 2018 στις 9:46

- Added the functional/ownership lines in components list to equipped blocks as well
- Added /bi modlink to open steam workshop on the selected block's mod; also added it to menu.
- Added connector info if can connect
- Added mention that the thrust flame damage can ve visualized.
- Limited printed mod names to 30 characters.
- Aimed block's mod name has workshop ID on a second line now.
- Leak info no longer vanishes with HUD.
- Tweaked ship tool laser to be thinner, less opaque and bloom-ier.
- Added explanation about the orange mount point in help screen.
- Changed litre format to upper case L and added cubic metre as well.
- Fixed menu items showing old commands.
- Fixed chat commands not working and showing menu instead.
- Fixed local chat messages sent by the mod being sent to everyone in MP.
- Fixed and improved time format.
- Fixed LandingGear visualization not working
- Fixed thruster damage info and slight reformat in the damage info.
- Fixed "no thrust limits" not being green in textAPI mode.
- Fixed help mentioning the old laserpower command.
- Fixed formats reaching 4 numbers (1000 W) instead of going to the next multiplier (1 kW).
- Fixed equipped vanilla block info showing last selected block's built by (vanilla bug, but I can fix it so why not)

Ενημέρωση: 24 Μαρ 2018 στις 21:16

- Added aimed block text info for welders and grinders (both hand-held and ship) - textAPI based for blending with vanilla UI and notification based if textAPI is not installed.
- Added critical, functional and 'gets replaced on grind' colored lines in the vanilla block info's components list - works regardless of textAPI.
- Added ship tool aiming line to overlays mode (any except off) to visualize how you need to aim to select a block.
- Added "/bi getblock [1~9]" chat command to equip a block from the world, also added it in the build info menu.
- Added "/bi laserpower <km>" chat command to compute the power usage for aimed/equipped laser antenna at the desired distance.
- Updated TextAPI text and backgrounds to ignore postproecssing and block flares - like vanilla HUD.
- Overlays also work for aimed block, some with small differences like airtightness showing only if it's airtight in that build stage and doors only if closed.
- Changed overlay for doors where it shows the blinking airtight face to only show in airtightness overlay.
- Changed menu navigation to block rotation inputs.
- Changed "/bi" as the main command, with "/buildinfo" being the obsolete one that only works for showing help screen.
- Improved rotor/piston/wheel part info separation using colors in textAPI mode.
- Fixed overlays not drawing at the correct position if in dynamic mode and aiming at a voxel.
- Fixed menu in notification mode (with textAPI off) not scrolling properly when selecting items.
- Fixed power usage number for laser antenna to show it accurate up to 200km (use /bi laserpower for longer distances).
- Menu redesigned a bit in the textAPI mode.
- Many other code tweaks that aren't that relevant.
- Removed "/buildinfo help" mention from airtightnes text.

Ενημέρωση: 1 Μαρ 2018 στις 16:33

- Fixed bad defaults on config creation (a.k.a. no menu or text info with textAPI).
- Fixed selected block data cache not working (improved performace).