Space Engineers

Space Engineers

Build Info
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Opdatering: 10. maj 2020 kl. 12:47

- Fixed accuracy cone on weapons being twice as wide (accuracy group diameter was correct in text info).
- Tweaked text format for shipmods window.
- Improved friendly grid check on shipmods command, it now checks subgrids' bigowners too.
- Fixed shipmods command including grids beyond connectors.
- Updated list of vanilla blocks hardcoded into shipmods command for it to recognize changed vanilla blocks.
- Various other code moving and updating.

Opdatering: 8. maj 2020 kl. 19:20

- Added lock overlay feature, Shift+ToggleCubeSize by default, is rebindable in config and textAPI menu.
- Converted various block-specific overlays to draw as wireframe for better depth perception.
- Door airtight-closed overlays no longer blink, show up as wireframe when door is open and solid when door is closed or door is equipped.
- Fixed drill sensor/cutout information, now it properly shows the mining and carving radiuses.
- Small optimizations for sphere/capsule/cone draw.

Opdatering: 27. apr. 2020 kl. 11:21

- Re-enabled block picking to toolbar in MP as the method was given a local variant.

Opdatering: 26. apr. 2020 kl. 0:02

- Fixed terminal info API (for other mods to use) not working.

Opdatering: 23. apr. 2020 kl. 10:24

- Updated for door airtight-on-close additions.
- Fixed compile errors caused by breaking changes in definition code (and incompatible with older SE versions).
- Fixed gate showing inaccurate move time.
- Fixed mergeblock custom detail info not showing up.

Opdatering: 16. apr. 2020 kl. 15:00

- Fixed persistent notifications not updating while they're visible.

Opdatering: 15. apr. 2020 kl. 17:26

- Conveyor hubs and tubes now say 0.1 W per line and pointing to /bi help at [3] for further explanations.
- Fixed [1] and [2] tags mentioning /buildinfo help which doesn't work anymore, now it says "([1] @ /bi help)".
- Fixed hardcoded power group/priority not showing up as hardcoded.

Opdatering: 2. apr. 2020 kl. 10:34

- Changed conveyors' power required to 0 as in reality they don't consume any power despite the game code suggesting otherwise.
- Fixed some "Power required" labels being marked hardcoded when they were not and vice-versa.

Opdatering: 31. mar. 2020 kl. 22:41

- Parsed game fonts again to include chinese characters too to avoid errors.

Opdatering: 15. mar. 2020 kl. 13:54

- Game's HUD is now shown when controlling turrets.
- Prevented ship direction indicator while controlling turrets on other ships from showing up as it's misleading.
- Added WeaponCore API to hide stats on weapons that use WC in order to not show misleading weapon/ammo information (affects text info, overlays, terminal and turret HUD).
Also note: WeaponCore mod is not required, this is just compatibility in case it's installed.