Space Engineers

Space Engineers

Paint Gun - realistic painting for survival + special creative features
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Opdatering: 10. mar. 2016 kl. 23:06

- Fixed MP clients losing ammo when firing without actually painting a block;
- Fixed logger not initializing.

Opdatering: 10. mar. 2016 kl. 19:43

- Changed the paint gun model to contain the magazine attached
- Made the attached magazine have its top colored to reflect the currently selected color
- Added Shift+ColorMenu hotkey as an alias for /pg pick
- In color pick mode it will visually change the magazine top and the crosshair color of the aimed block until you click (or cancel, which will reset the color back).

Opdatering: 18. feb. 2016 kl. 22:05

- Fixed errors due to code changes in v01.122.

Opdatering: 23. jan. 2016 kl. 2:02

- Fixed not working in v01.118 due to API changes.

Opdatering: 14. jan. 2016 kl. 11:29

- Fixed not working in v01.117 due to API changes.

Opdatering: 5. dec. 2015 kl. 4:52

- Changed how block targeting works, it now has a 1.5-5m range that can paint at and if you go closer than 1.5m you'll get the block behind the cell (e.g. block behind an interior light).

Opdatering: 5. dec. 2015 kl. 4:47

(See next one)

Opdatering: 4. sep. 2015 kl. 13:55

- Reduced the hue difference required to remove the paint before re-applying new paint, it was 36 now it's 18, for example: if you're painting with hue 0 you can paint up to 18 hue without the tool removing the paint before applying the color.

Opdatering: 3. sep. 2015 kl. 18:54

- Fixed /pg rgb not working with some values;
- Workaround for damage effects on unfinished blocks touched by the paint gun's fake bullets, just click those blocks with the paint gun and it should fix them (if they actually have no damage that is);

Opdatering: 21. aug. 2015 kl. 5:11

- Reduced the spray sound to 25% of its original volume;
- Added some pitch variation to the spray sound;
- Made painting instant in creative;
- Removed the '/pg cancel' command as swapping the tool is enough to cancel it.