Space Engineers

Space Engineers

Cruise Control
Ergebnisse 1–10 von 23
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Update: 19. Jun. 2023 um 15:46

In-game, group names are case-sensitive. Having two or more group names (whether related to this script or not) that differed only by letter case led to a script exception. This fixes that.

Make sure your group names match the ones in my documentation exactly!

Update: 23. Jun. 2022 um 23:27

Now displays its status (what you see in the terminal when you select the PB) on the PB's screen. Just set the PB's main display to "image and text" if you want to see it.

There's a quick way to redirect it to other blocks/screens, but that will have to be documented another time.

Update: 23. Jun. 2022 um 0:17

Update: 18. Mrz. 2018 um 22:01

Keen's (old) gyro API was changed from rad/s to RPM. Adapt internal API accordingly.

Update: 12. Jan. 2018 um 19:08

Add "cruise set" command which will set the cruise speed to the ship's current speed (technically, the magnitude of the ship's current velocity... keep this in mind if you're going backwards and you try "cruise set")

Similarly, the word "current" can be used in any of the other commands in place of <speed>.

Update: 17. Nov. 2017 um 15:53

No longer needs a timer block.

Update: 16. Mrz. 2017 um 17:52

Fix breakage due to center of mass switching from Vector3D to Vector3I in "stable." Thanks, Keen!

Update: 10. Feb. 2017 um 21:18

With the center of mass now available, I'm a bit more confident with pulling in the "reverse thrust" feature from my Warship Manager and making it generally available.

The command "cruise reverse" will now perform a "cruise stop" and then re-orient the ship so its rear is facing the direction of motion.

Update: 4. Feb. 2017 um 20:24

Fix any/all usage of deprecated & obsolete API as of 01.172.

Note that the script's "reference point" is now the ship's center of mass.

Update: 16. Okt. 2016 um 9:42

Minor PID rework to apply the things I've learned in From the Depths. Re-tuned gyro & thruster PIDs.