Garry's Mod
Star Wars Vehicles: Episode 1
Mostrando 31-40 de 70 aportaciones
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Actualización: 7 MAR 2016 a las 11:42

General:
  • Tweaked control sensitivity slightly
  • Fixed bug where shooting or firing a bomb near your ship will heal yourself
  • Updated HUD (Health is now a bar, Overheating goes under the reticle, there's now one reticle regardless of number of weapons)
  • Weapons now shoot towards one reticle location

X-Wing:
  • Added new default skin (no yellow)

Actualización: 4 MAR 2016 a las 13:59

General:
  • Fixed bugs and errors

X-Wing:
  • Updated model
  • Updated effects

Slave One:
  • Updated effects

Actualización: 23 FEB 2016 a las 13:59

General:
  • Fixed problems caused by GMod Update
  • Moved Blockade Runner, Lambda, LAAT, Sentinel to Episode 2

The vehicles have been moved over due to addon size issues (Without moving them I would not have been able to update this pack)

Actualización: 22 FEB 2016 a las 11:58

General:
  • Fixed weapons fire error on Speeders.

Actualización: 22 FEB 2016 a las 11:42

General:
  • Fixed weapons fire error.

Actualización: 22 FEB 2016 a las 8:07

General:
  • Added splash damage to weapons
  • Added angular velocity to ships when hit by SW Vehicle lasers
  • Ships no longer take damage if they shot themselves
  • Bomber blasts (Y-Wing, TIE Bomber, N1) now have a higher splash damage range.
  • Bomber blasts now have better explosion effect
  • Bomber blasts damage is now relative to the distance between the entity and the bomb
  • Vehicle explosions now scale with the ship size (Excluding XL ships)
  • Fixed double-death on vehicle explosion for the pilot

ARC-170:
  • Fixed firing direction

Actualización: 21 FEB 2016 a las 5:21

General:
  • Fixed Stack Overflow error upon destroying a ship

Actualización: 20 FEB 2016 a las 10:51

General:
  • Added Lock-On disable (Hold R and Left Click)
  • Correct armor amount is restored on exit
  • Correct ammo amount is restored on exit
  • Added further customizable options for future third-party vehicles (No overheating, increased Overheat threshold)
  • Entities take damage and players are killed that are nearby a vehicle explosion
  • Blaster impact force is now equal to damage
  • Weapons are disabled at 20% health

TIE Fighter:
  • Can now strafe

Actualización: 14 FEB 2016 a las 9:36

General:
- Fixed Hull display number
- Fixed Repair Tool not repairing newer vehicles

Actualización: 13 FEB 2016 a las 13:23

Millenium Falcon:
- Fixed Clientside Error