Black Mesa
Pre-Disaster Lambda Core (WIP)
Mostrando 1-6 de 6 aportaciones
Actualización: 25 MAR 2017 a las 6:09 p. m.

Fixed the maps not being found by the game.

Actualización: 31 JUL 2016 a las 10:50 p. m.

-Merged all maps into one single workshop addon to reduce clutter and complexity.
-Added c3a2c.

Actualización: 1 NOV 2015 a las 4:30 p. m.

v1.0.3

*Minor bug fixes

Actualización: 28 OCT 2015 a las 11:12 p. m.

v1.0.2

*Fixed various bugs

+Added a button to prevent the player from trapping themselves between the blast doors.
+Added map transition for Level B/C

Actualización: 18 JUL 2015 a las 12:53 p. m.

v1.0.1

*Fixed the lighting bug in the teleporter room.
*Fixed some weapons in the armory being close enough to the wall to allow them to be picked up through it.
*Fixed being able to pick up the long jump module before you logical should be able to.

+Added textures to more things in previously inaccessable areas.

Actualización: 17 JUL 2015 a las 3:37 p. m.

v1.0.0

-Initial Release

-Removed scientists
-Removed other unneeded entities and game logic.

+Added buttons to control the turrets (and their ability to shoot), both blast doors outside the lab, the hev suit container, the long jump module dispenser, the armory doors, the airlock, the door into the teleporter room, and the teleporter.
+Added shutdown sequence to the teleporter and gave it a little xen mockup for a destination.
+Added textures to things in previously inaccessable areas.