Space Engineers

Space Engineers

Ship Manager
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Mis à jour le : 17 mars 2016 à 18h35

  • Fix again for the IMyInventory* stuff changing in 01.126.
  • Increase default Air Vent Manager thresholds (90% and 97.5%)
  • Refinery Manager now supports grouped refineries.

Mis à jour le : 7 mars 2016 à 17h08

  • Adds Air Vent Manager to shut off pressurized air vents when the oxygen level is within a certain threshold. Prevents them from running non-stop when there's a player in the room.
  • Production Manager now remembers state across reloads.

Mis à jour le : 26 févr. 2016 à 17h30

Fix script again for 01.123 hotfix. Thanks, Keen!

Mis à jour le : 25 févr. 2016 à 18h50

IMyInventory* stuff got jumbled around. Fix script for 01.123.

Mis à jour le : 4 févr. 2016 à 19h15

Fix the refinery manager since it's been broken all this time (probably since 01.102).

Mis à jour le : 22 oct. 2015 à 20h27

Remove damage control module which was broken in 01.105.

Mis à jour le : 2 oct. 2015 à 11h24

Workarounds for broken generics in 01.102.

Mis à jour le : 26 sept. 2015 à 1h14

Temporarily removed the power manager until Keen provides an alternate way for scripts to interact with power producers.

Adds redundancy manager (documentation pending).

Adds a simple damage control function (documentation pending).

Mis à jour le : 6 aout 2015 à 12h14

Lots of behind-the-scenes library and framework changes. No real functional changes to existing features, save for one:

* Oxygen farms will now always run as long as oxygen is below high threshold (90%). Seemed a bit wasteful to turn off farms along with generators, since farms are basically "free."

Adds a minor and very obscure feature: a timer block kicker. This will periodically (every 5 seconds) "start" every timer block on the grid (including connected grids) that has a particular substring (and that isn't already counting down). The name substring it looks for is "1 second loop" and may be customized by editing STANDARD_LOOP_TIMER_BLOCK_NAME.

This new feature helps keep the loop timers of docked ships going (because, at least for me, they occassionally stop for no reason).

Mis à jour le : 15 juil. 2015 à 23h43

Adds command to pause/resume production. Send argument "prodpause" or "prodresume" respectively.
Fixes minor bug in intiailization of OxygenManager.
Limit OxygenManager to functional & working oxygen tanks.
Fixes crash in ComplexAirlock when sending a command to open a door twice in succession.
Add a toggle command to ComplexAirlock: "toggle Airlock<whatever>"
Minor clean up of the oldest modules (door closer & simple airlocks)

More tweaks to power manager: limit reactors/solar panels to the same ship. Making power decisions on docked ships led to some fun times. :P Also avoid charging a battery if it would take the load over the high threshold (e.g. charging a large block battery on a single small reactor).