Age of Empires II (2013)

Age of Empires II (2013)

BruteForce Custom AI 2.15
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Update: 11 May, 2016 @ 9:10am

Update: 11 May, 2016 @ 9:06am

Update: 29 Apr, 2016 @ 1:04pm

Update: 28 Apr, 2016 @ 9:52am

Update: 28 Apr, 2016 @ 9:41am

Update: 26 Apr, 2016 @ 9:05am

Update: 26 Apr, 2016 @ 8:54am

Update: 21 Apr, 2016 @ 7:33am

Update: 15 Apr, 2016 @ 3:58am

- Fixed several unit training bugs for Forgotten Empires and African Kingdoms (including Wololo Kingdoms)
- Fixed a bug where BruteForce wouldn't research some unique techs.
- Fixed a bug where BruteForce wouldn't train fire ships.
- Fixed a bug where BruteForce wouldn't train demo ships
- Fixed a bug where BruteForce would have suicidal tendencies to drop a tower.
- Fixed a bug where BruteForce would try mushing and flushing on Regicide.
- Fixed a bug where BruteForce wouldn't advance fast enough in pocket
- Improvements to economy
- Fixed a bug where BruteForce would sometimes get stuck in Dark Age
- Fixed a bug where BruteForce would sometimes not place defense towers vs humans.
- Fixed several unit training bugs for FE and AK (Wololo Kingdoms)
- Fixed (atleast I'm assuming) that distant boars are no longer ignored if in sight.
- Added taunt "250" to inform players of Brutes strategy.
- Removed debug messages
- Made wall deletion rules less strict for maps like Arena and Fortress.
- Minor improvements to economy related stuff.
- Other fixes and improvement related things that I forgot.

Update: 7 Apr, 2016 @ 4:33pm

Updated BruteForce to 2.14D, contains some of the following fixes:

- Fixed a bug where BruteForce wouldn't place a town center/lumber camp on nomad style maps.
- Fixed a bug where BruteForce wouldn't gather from farms.
- Fixed a bug where BruteForce would stutter units during attack phases.
- Fixed a bug where BruteForce scout would get stuck on dead deer during luring.
- Fixed a bug where BruteForce would sometimes place mining camp on stone instead of gold.
- Fixed a bug where BruteForce wouldn't advance to Feudal Age as pocket on moderate or lower difficulties.

- Improved economy related gathering scripts.
- Improved Arena/Fortress strategies
- improved retreating/attacking
- Improved detection if its safe to scrush or not.
- Improved deer luring in some cases
- Added a boar counter
- Added support for unit ID's for Wololo Kingdoms
- Added support for cooperative AI play with different AI's (though a finalized version with full communication will be made soon) BruteForce AI Unique ID is: 1001 (to be used with defconst ID 420)
- Removed debug chats.
- Other things I forgot to remember or mention.