Space Engineers

Space Engineers

Helmet - 3D HUD and reflective glass
Showing 51-60 of 73 entries
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Update: 7 Dec, 2015 @ 7:15pm

- Fixed environment oxygen indicator not updating.

Update: 6 Dec, 2015 @ 7:57am

- Fixed HUD not showing up when in a cockpit/seat while you remote controlled the ship (or another ship)
- Reduced the thumbnail size to reduce mod size

Update: 4 Dec, 2015 @ 9:39am

- Fixed HUD without helmet feature being default on (it's now default off)
- Added "hudalways" config option which controles the above feature

Update: 4 Dec, 2015 @ 5:25am

- Added horizon indicator when in cockpits with the checkbox enabled, by default only shows when vanilla HUD is off
- Added an option to always show the HUD regardless of the helmet state, default off, to enable see the config
- Added a "running out of" in the display which shows either oxygen, hydrogen or energy time left depending on which drains sooner, usable as a quick check to see if you're low on something and how much time you got at the current usage rate
- Changed 'bordersuitcolor' from the config to 'bordercolor' which now uses a color or 'suit' as value to be able to customize the border color or set it to use the suit color as well
- Altitude now displays "N/A" when not near a planet
- Fixed certain numbers in the display being empty instead of 0
- Fixed the gravity indicator being a bit off due to perception, now it (mostly) aligns visually with the gravity from your perspective
- Fixed the gravity text in the display being to long
- Fixed the display having its text changed when other players swapped tools
- Fixed an error with large ammo mag names in the display
- Fixed dampaner and broadcasting icons not being hidden if you set them to false in the config
- Fixed drill not working because of this mod (also removed the positional tweaks for drill, grinder and rifle)
- Minor memory optimizations

Update: 13 Nov, 2015 @ 4:50pm

- Added /helmet lcd <on/off> command

Update: 13 Nov, 2015 @ 4:39pm

- Added planet gravity to the gravity indicator
- Added inventory mass in the display for the character
- Changed the "Gravity" in display to show natural and artificial, no more source count though
- Swapped positions with inventory and mass in the display for the character
- Fixed 'speedunit' in the config giving error on valid values
- Fixed the LCD model having a slight gap between the cables and the frame
- Improved the conditions for broken glass helmet on death

Update: 12 Nov, 2015 @ 5:12pm

- Separate models for DX9 and DX11 better tweaks (default as DX9, needs to be set manually to DX11 with /helmet dx11)
- Added an LCD at the bottom of the helmet with some text information and context based information (holding a tool, a rifle, in a ship, etc), it only appears when the vanilla HUD is turned off
- Added suit hydrogen bar to the HUD
- Rearanged HUD elements, left with health and inventory and the should-monitor bars on the right (energy, oxygen, hydrogen), also reset HUD element settings in the config (just the elements, everything else in the config is unaffected)
- Dampeners icon now shows ship dampeners status when in a ship
- Added /helmet dx9 and /helmet dx11 commands
- Added /helmet glass <on/off> command to toggle glass reflection on the fly without editing the config
- Added a broken glass texture when your death is caused by bullets, explosions or slammed by stuff
- Made logger only display one red line in-game when an error occurs to avoid spamming
- Fixed helmet and hud elements being visible for a frame when switching to 3rd person or other modes where the helmet prop would be seen (by teleporting them away before removal)
- The bars now take their information directly from the HUD which is slightly faster than the previous method
- Added 'warnmovemode' in the config for hud elements that support 'warnpercent', which only warns the user if they're in a certain move mode, flying, walking or both
- Added 'displayupdate' and 'displayquality' in the config which are pretty self explainatory, and even if they're not then read the comments in the config

Update: 11 Sep, 2015 @ 6:38pm

- Fixed the HUD flickering/desintegrating in certain conditions;

Update: 28 Aug, 2015 @ 8:59pm

- Allowed HUD sway to be disableable by setting 'delayedRotation' to 0 in the config.

Update: 24 Aug, 2015 @ 2:52pm

- Increased opacity of the HUD to make the background more visible;
- Changed how the view smooth works, it's now affected by rotation and movement;
- Fixed helmet not showing up when controlling something through remote control;
- Fixed helmet being rotated weird when moving 3rd person camera with alt then colliding it to cause it to go in first person;