Dying Light

Dying Light

The City of Walkers (Beta 0.1)
Wyświetlanie 1-10 z 11 pozycji
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Aktualizacja: 3 maja 2015 o godz. 3:18

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- Default Weapons Changed
- City is expanded
- Quartermaster & Traders are added

Aktualizacja: 2 maja 2015 o godz. 22:59

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- Default Weapons Changed
- City is expanded
- Quartermaster & Traders are added

Aktualizacja: 2 maja 2015 o godz. 15:29

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- Default Weapons Changed
- City is expanded

Aktualizacja: 2 maja 2015 o godz. 15:25

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- Default Weapons Changed
- City is expanded

Aktualizacja: 2 maja 2015 o godz. 11:11

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- City is expanded

Aktualizacja: 2 maja 2015 o godz. 5:51

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- City is expanded

Aktualizacja: 28 kwietnia 2015 o godz. 1:21

v0.1:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- Reported glitches removed
- City is expanded

Aktualizacja: 26 kwietnia 2015 o godz. 9:09

v0.2:
- New Quests added
- Rais's Area added.
- Quarantine Zone added
- Sewers aded
- All "Blue House" glitches removed
- City is expanded

v0.1:
-Reported glitches removed

Aktualizacja: 18 kwietnia 2015 o godz. 5:49

Aktualizacja: 17 kwietnia 2015 o godz. 11:06

The image disorder in the room at the roof of 1 of the big buildings is fixed