Left 4 Dead 2
Common Infected - New Physic
Mostrando 1-8 de 8 aportaciones
Actualización: 12 NOV 2020 a las 7:50 p. m.

changed $mass to 50 (vanilla=100)
changed "totalmass" from 200 to 75

Actualización: 12 NOV 2020 a las 4:40 p. m.

Decompiled and added valvebiped.bip01_pelvis as $rootbone where originally it was blank, this is the same value as vanilla
Set the totalmass to 200(default 100) for it to look different than vanilla

Actualización: 29 OCT 2020 a las 6:23 p. m.

Fixed spaghetti problem on dead ragoll spawned in hospital near safe room by using the new .phy, this new physic model that I modified from a deadbody in L4D1 called Dead_Male_Suit_01 from a few years ago. it is actually made for ragdolls spawn in map.
All I did to it was making the limbs collide with each other by deleating some codes that prevented limb collision in .qc file after decompiling the Valve model, then recompiled it.


L4D1 female common will still retain the physic model that caused the problem, maybe look out for L4D1 female ragdolls spawn in map, and feel free to report me.

Thank you for reporting this issue where I wasn't able to see it, though please be very specific in order for me to recreate it.

Actualización: 25 SEP 2020 a las 1:03 a. m.

Duplicated the anim_common.phy and rename the two files into that of female common infected and surgeons so it would work for L4D1 female common infected and surgeons.

Actualización: 13 SEP 2015 a las 9:27 p. m.

Improve ragdoll weight and joints,they are now balanced

Actualización: 21 MAR 2015 a las 6:45 p. m.

Fixed some rare clipping issue.

Actualización: 16 MAR 2015 a las 7:24 a. m.

Changed the joint and limb,fixed some minor bugs.

Actualización: 13 MAR 2015 a las 9:04 a. m.