Counter-Strike 2
Bourg
Показані результати 1–10 із 19
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Оновлено: 24 верес. 2015 о 12:39

- Updated navigation mesh.
- Hut in A isn't wallbangable anymore.
- Wall between middle and ruins isn't wallbangable anymore.
- Wall between short and A is thicker.
- Lowered a bit the ledge in window.

Оновлено: 11 верес. 2015 о 7:07

- Blocked the fence at A Long.
- Removed Ramp, added Tetris instead.
- Improved cover at electric tower in A.
- Added a small metal ledge between window and ruins.
- Switched glass window for a fence.
- Added a skydome with moving clouds.
- Made the trickjump to boost spot over B slightly easier.
- Added pirate flag in B.

Оновлено: 14 серп. 2015 о 10:31

- Improved lighting.
- Opened closet between middle and T-Spawn.

Оновлено: 28 лип. 2015 о 10:44

- Changed T-Spawn.
- Made cover in Main more wallbangable.
- Lowered bomb radius.

Оновлено: 16 лип. 2015 о 11:09

- Extended middle.
- Pushed Long A.

Оновлено: 17 трав. 2015 о 8:55

- Added squeaky between connector and middle.
- Improved optimization.

Оновлено: 22 квіт. 2015 о 23:31

- Improved radar.
- Improved optimization.
- Changed footsteps sounds on B bombsite.

Оновлено: 18 квіт. 2015 о 21:47

- Extended T-Spawn and changed the spawn positions.
- Improved post processing.
- Improved optimization.
- Few details.

Оновлено: 31 берез. 2015 о 23:32

- Added cover in B.
- Removed cover in banana.
- Changed ramp geometry.

Оновлено: 27 берез. 2015 о 21:12

- Extended the wall between short and A to improve cover for CT.
- Improved optimization.
- T spawn is further away from A while CT spawn is closer to both bombsites.
- 3D skybox scenery uses alphatest.