Space Engineers

Space Engineers

(broken) AUTUMN Ship AI Core V1.2.28
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更新于:2015 年 2 月 28 日 下午 12:04

Old changelogs:

1.0 Features:
-Battery and Solar management (discharge if power needed, charge if power spare, solar vs reactor power, etc)
-Assembler and Refinery management (turn on if enough power, disable if batteries almost empty, etc)
-Reactor management (turn off if there's enough solar power to charge batteries, etc)
-Antenna and Beacon management (increase/decrease radius with available power, etc)
-Damage reports (show damaged blocks on screen)
-Very extensive status screen
-Very configurable and well-documented

1.1 Features:
-Alert system with Code Blue, Orange and Red.
-Speaker support, speakers with _blue are used for code blue, etc.
-Blacklist blocks by adding a _unmanaged suffix
-debugpanel . create a panel named 'debugpanel' to get lots of info to help you figure out anything wrong.
-Tons of fixes and optimizations
-Ability to work without solar panels
-Execution cap to prevent entire AI from stopping when there are too many devices (>120 per catagory)
-Preliminary decentralization support (shared variables across programming blocks etc)
-Lots more I probably forgot :v

1.1.2 Features:
-Hotfix, fixes issue with persistent AI storage.
-AI now requires a LCD panel named 'ai_storage' (capital sensitive), this is used for persistent variable storage which will be extended a LOT in the future.
-uh.. some preliminary stuff for things that aren't fully implemented yet.
-If you somehow manage to get the AI to go to code Red, note that your turrets will turn on. Just a word ahead :v

1.2 Features:
-A huge part has been rewritten to allow decentralization
-New 'Custom Screen' added, allows you to mix and match variables to create your own status screen easily!
-AI Core can only handle Status Panels. If you want the new Custom Screens, use the separate Ship AI Screen Module
-The separate Screen Module can be found here: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=398337947
-Tons of bugfixes
-Battery management is still a bit eh, haven't had time for that, sorry!

1.2.2 hotfix:
-Fixes a bug with enumerating beacons and programmers crying blood (I was using antennas.Count to for() over beacons :D...)
-I got flu, so I haven't been able to fully implement the battery management planned for 1.3 yet. Will continue as soon as I manage to catch some sleep.

1.2.23 fixes
-Some small changes and bugfixes, didn't have time to implement power management yet, but figured this was worth sharing

更新于:2015 年 2 月 25 日 下午 2:12

更新于:2015 年 2 月 25 日 下午 1:52

更新于:2015 年 2 月 24 日 下午 2:26

更新于:2015 年 2 月 24 日 下午 2:09

更新于:2015 年 2 月 24 日 上午 10:44

更新于:2015 年 2 月 24 日 上午 10:19

更新于:2015 年 2 月 23 日 下午 3:33

更新于:2015 年 2 月 23 日 下午 3:08

1.1.2 hotfix update. Fixed persistent AI storage causing errors. Also lots of preliminary things.. see main page.

更新于:2015 年 2 月 22 日 下午 3:16

Another few optimizations, mainly in text parsing and loops (thus large enough impact to warrant a re-upload)