Space Engineers

Space Engineers

Concrete Tool - placing voxels in survival
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Actualizare: 28 febr. 2019 @ 17:12

- Added tool and ammo blueprint to all vanilla assemblers.

Actualizare: 21 febr. 2019 @ 9:49

- Added particle effects and new sounds for place/paint concrete and terrain removal.
- Added recoil animation when using the tool.
- Both of the above are synchronized to nearby (200m) players.
- Improved visiblilty of all graphical helpers (lines, planes ,etc; by setting them to SDR blendtype).
- Improved dangling handle physics.
- Fixed misleading tool hint to correctly say Ctrl+PrimaryFire is the way to remove terrain.
- Code overhaul, re-ordering and New MP handling, there shouldn't be any bugs but there is a chance that there will be some, please keep an eye out :}
- Small tweaks on the animations - still couldn't find a way to fix the rotation to side when moving.

Actualizare: 21 febr. 2019 @ 9:36

(see next one)

Actualizare: 15 febr. 2019 @ 14:16

- Fixed animations causing incompatibility/breakage with other mods/rifles.
- Added tool description with controls (visible when HUD is in hints mode).

Actualizare: 28 sept. 2017 @ 20:28

- Fixed tool LOD1 and LOD2 still containing the static handle.
- Dangling handle has LOD1 and vanishes entirely beyond 50m.
- Removed old unused tool textures.

Actualizare: 28 sept. 2017 @ 17:44

- Fixed not working in v184.200 due to an unexpected method removal.
- Re-converted icons to an actual BC7 format.

Actualizare: 28 sept. 2017 @ 17:11

(see next one)

Actualizare: 23 sept. 2017 @ 0:18

- Updated tool and ammo model, holding animations, LODs and icons.
- Added a dangling carry handle on the tool model.
- Fixed the tool requiring more than the amount of ammo making it not
possible to use the last units of your ammo.
- Changed snap to plane key to simply shift+[freerotation] which cycles
between axes, planes and off.
- Added concrete paint in the help screen.

Actualizare: 21 sept. 2017 @ 11:14

- Fixed not working on planets in DS.
- Fixed tool not requiring ammo.
- Fixed painting using same amount of ammo as placing (it should be half).

Actualizare: 20 sept. 2017 @ 21:40

- Workaround for tool only working for admins issue (due hidden modAPI changes).
- Tweaked concrete texture to be less bright.
- Added paint ability (same key as block paint) which uses only half the ammo.
- Added axis and plane snap locking for no snap and voxel-grid snap modes, Shift+Align for axis and Ctrl+Shift+Align for plane.
- Improved rotation (using cube rotation keys), they're now relative to your view and the cube and should be more natural to use.
- Changed box rotation modifiers to match the game's (alt = 1deg, ctrl = 90deg) along with shift for 15deg increments.
- Changed "hold shift to lock altitude" to a toggle with Shift+Align.
- Tweaked colors to match the initial design again (undocumented game changes to transparent material colors).
- When going out of range of any locked target mode you'll see the target grayed out and the snap graphics as red, indicating you can't place from that range.
- Workaround the screenshake when using tool by avoiding the tool from fake-firing at all and reading inputs directly.
- Added rotation locking to center of asteroid/planet (Shift+CubeSize key).
- Added the AutoOrient key as an alternative for the CubeSize key (in case it gets removed from the controls menu).
- Added + and - (numpad or not) as alternatives to mouse scroll in the tool context.
- Added help window shortcut on the secondary tool action.
- All sounds played by the mod are now equal volume to the ones made by the game (louder).
- Sounds for changing distance/scale will now only play if you actually changed the value.
- Updated /concrete help with recent key changes/additions and rotation keys as well.
- Added a note-warning for Shift+CubeSize when aiming at a grid that it won't lock to said grid.
- Aiming while holding alt will no longer move the target off-center on the horizontal axis.
- The highlight on entities which show that they're in the way will now fade out.
- Optimized box drawing (no noticeable impact though).