Garry's Mod
RP_Construct_B5
Показані результати 1–10 із 14
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Оновлено: 4 квіт. 2020 о 19:18

RP_Construct_B5 hotfix

- Added cubemaps in new room under lake overhang
- Fixed PD garage door clipping into staircase
- Fixed all func_brush, func_button, and prop_dynamics to not be physgunnable
- Added lightswitch sound to all lightswitches
- Fixed nodraw visible under jail cell doors
- Fixed clipping material in staircase above credits room
- Fixed PD balcony door clipping through the floor
- Fixed nodraw visible under spawn garage door

Оновлено: 4 квіт. 2020 о 15:52

RP_Construct_B5 release

- Added tunnel system connecting, spawn garage storefronts, new building space near PD, mirror room, former original dark room, with entrances/exits at the platform above the lake, near spawn tower, and the hill near the lake tower.
- Performed complete interior overhaul of PD, with a notable addition of a garage.
- Added room under lake platform
- Added light switches to the original dark room and new building space
- Fixed invisible wall in color/paint room
- Fixed gap in wall at color/paint room near doorway
- Fixed misc. lighting issues around the map
- Improved visleaf optimization primarily around tunnel(s)

Оновлено: 4 квіт. 2020 о 1:04

Оновлено: 4 квіт. 2020 о 0:48

Updated icon/thumb to deprecate current B4 for upcoming B5

Оновлено: 27 груд. 2017 о 0:12

RP_Construct_B4 hotfix

Changes include:
- Added playerclip to tower stairs for smooth movement
- Added lightswitch to lake tower
- Fixed lighting bug near new room

Оновлено: 26 груд. 2017 о 23:08

RP_Construct_B4 release

Changes include:
- Fixed nodraw gap in lake tower
- Fixed door gap in one store
- Added a large room
- Added lights to lake tower
- Added another room to Police Station
- Readded White Room lightswitch

Оновлено: 16 лют. 2015 о 13:55

Cubemaps fixed for real, overlapping brushes fix, missing texture fix

Оновлено: 15 лют. 2015 о 21:45

Updated map to B2 to prevent differing BSPs

Оновлено: 15 лют. 2015 о 21:40

Fixed cubemap issues, updated thumbnail to reflect map name tweak

Оновлено: 15 лют. 2015 о 21:34

Pakratted materials into BSP