Counter-Strike 2

Counter-Strike 2

de_nuke_revamp
Showing 11-15 of 15 entries
< 1  >
Update: 16 Feb, 2015 @ 9:25pm

Version 3.0

-Ladder to Roof now removed.
-Skylight added to Radio room
-Skylights now shatter in 2 shots, instead of 4
-Small clip added to floor of backroom vent to help prevent feet from showing through
-metal sign at bombsite A moved in front of the middle of the biohazard container and stock of pallets
-Bomb X decal moved to yellow fuel rod cask in bombsite B instead of on the floor
-Grate added to other side of the pool for more movement space
-Damage of pool slightly reduced again
-floor lights added to bombsite B
-bombsite B railing glass is now ubreakable
-bombsite B "catwalk" slightly changed asthetically
-small crate placed next to squeaky vent so that the corner is only accessible with a boost
-more red light added to squeaky vent
-dynamic fan shadow in bombsite B control room removed
-forklift removed from bomsite A - replaced with a pallet jack
-The 2 barrels in tunnels have been removed
-physics clip added to the pool so that the bomb does not fall to a unreachable location
-physics clip added above shelf in hut to prevent molotov/incendiary spamming of roof hut from inside
-various lightmap optimizations
-various fadescale distance optimizations

*NOTE* the fancy grate shadows have not been removed on purpose. There was a error on the last compile. These will be re-added in the next update.




Update: 8 Feb, 2015 @ 6:13am

Version 2.0

-Yard side of rafters is now blocked off (replaced/filled in with a inaccessible small storage mezzanine)
-Bombsite A cover replaced to more closely resemble original.
-Pylons removed from middle section of Bombsite A
-Railing removed from Hut patio
-Railing removed from sloped wall outside CT spawn
-Catwalk crossbeams are now shorter to allow for better visibility
-Props in Hut reduced/compacted
-Doors at entrance to Tunnels rotated to be more flush with the wall to allow for better clearing/peeking
-Pallet of barrels removed from side entrance
-Small catwalk added to silo (allows for variable possible sniping position and easy jump to side entrance roof)
-Fuel cask/crane in bombsite B rotated 90 degrees and raised up a little
-T spawn travel distance shortened by 1.5-2 seconds
-Another bombsite decal has been added to the floor of bombsite B to help players realize they can plant the bomb in a much larger radius
-Floor railings from ramp to bombsite B now have their collisions disabled
-pallet of barrels w/pallet jack near CT entrance of ramp has been removed
-electrical box in hidden corner of bombsite B has been removed
-A ceiling light has been added outside of bombsite B vents
-Large AC unit under CT catwalk has been replaced with 2 tiny AC units
-Light added above doorframe to bombsite B control room
-Light added on wall above B decal near bombsite B ramp
-Ceiling spotlights in bombsite B repositioned to light ramp entrances better
-Made steam from grate more transparent
-Turned on 1 of the ceiling lights in bombsite B control room
-removed 1 of the plywood pallets from backroom
-Railing added to grated section of Bombsite B
-Breakable glass added to railings around the spent nuclear fuel rod pool (to help assist with grenade throws and help prevent guns and bomb from falling into pool on occasion)
-replaced tunnels metal floor trim with custom texture
-details added to interior of T truck to match CSGO trailer.
-damage of radiation pool decreased
-another floor light has been added to the top of the stairs in toxic

Update: 4 Feb, 2015 @ 11:31pm

Version 1.5

-Ladder to heaven is now very similar to original again
-Bombsite B has had its lighting intensified quite a bit
-Ventilation shaft from squeaky door to bombsite B side tunnel is now tall enough for players to be able to stand up/run through it
-Double stack of barrels in ramp room is moved onto the curb/against the wall
-Various navigation fixes for railings and the pool
-Hatch for radio room ladder now opens towards the building rather than the railing
-Detonation alarm now plays everywhere instead of just inside the main building
-Bombsite boundaries for B have been extended quite a bit. You can now plant all the way to the back wall and to the rear side walls.
-CTs are now the GSG9
-Ts have been properly changed to the Balkans
-Various minor detail additions
-Minor player clipping fixes

Update: 1 Feb, 2015 @ 9:18pm

Tweaked navigation mesh in bombsite B so that bots don't jump from the catwalk into the pool (as often).

Update: 1 Feb, 2015 @ 5:40pm

de_nuke_revamp v1.0 - Feb 1st 2015

-Changed color scheme of interiors to resemble a more modern and upkept look
-Added catwalk in rafters
-Converted CT ladder into 2 separate ladders, using a catwalk
-Separated the 2 vents in Bombsite A. The ventilation duct near the door near Hut now leads to the side hallway near Bombsite B. The other ducting remains unchanged.
-A skylight has been placed in the roof of backroom
-The ladder leading from backroom to the roof has been removed and replaced with a 1-way ventilation duct
-A ladder has been added to radio room, which leads to the roof
-The grating of Bombsite B has been removed
-Custom water texture added for spent fuel rod pool
-Custom railings and rail cart rail models added
-various player clip fixes/improvements
-Stairs replaced/fixes in tunnels (they had gaps between the walls)
-Added texture shadows to floor grates in tunnels
-replaced various brushes with appropriate model counterparts
-added custom siren sound after bomb explodes
-enabled steam to shoot out of fire extinguishers if shot
-various prop and func_detail additions to the entire map
-completely new navigation mesh
-completely redid the tunnels from scratch