Dota 2
Curse of River's End (DotA)
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Pembaruan: 11 Jun 2015 @ 4:58pm

Update (core_dota v0.3.2)

- Fixed various navmesh issues
- Changed named on Dire T4

Pembaruan: 10 Jun 2015 @ 4:54pm

Update (core_dota v0.3.1)

- Updated the town layout
- Fixed a few issues with missing quads
- Various material updates
- Various pathfinding updates

Pembaruan: 9 Jun 2015 @ 3:55pm

Update (core_dota v0.3.1)

- Fixed issue with a missing quad in the Dire base
- Fixed issue with a missing quad in the Radiant base
- Minor improvements to the navmesh around the town
- Added icon for Dire-side shop in the town

Pembaruan: 5 Jun 2015 @ 2:01pm

Update (core_dota v0.3)

- Updated layout of Radiant and Dire bases, it's now placed on high ground
- Updated layout in the town, new high ground area around the bottom rune
- Additional updated to the town, a few new houses and some high ground
- Added a easy neutral camp to the Blacksmith and Herbalist house
- Updated layout near Ancient camps
- Moved the Church to the top part of the map, in addition the entire top part of the map has been remade from scratch
- Added two new ward spots, updated the old ward spots
- Made bridges in the graveyard high ground
- Moved top rune
- Tweaked distance between top and middle lane
- Fixed issues with Super/Mega creeps (did not spawn properly before)
- Fixed some issues with a few of the Towers
- Replaced "old" rocks with new custom rocks
- Fixed issues with trees outside the playable area of the map
- Tweaked fog distance
- Clustered up trees around the map (less single trees, now has more juking)
- Various pathfinding tweaks
- Polish on ground textures
- Polish on various models

Pembaruan: 17 Apr 2015 @ 10:18am

Update (core_dota v0.2.1)

- Added a new entrance to team bases (cut out in the wooden fence)
- Removed camera obstructing models on Church towers Dire side
- Cleaned up around neutral camps at Church
- Tweaked ward spots around Church towers
- Added a ward "hint" in the graveyard
- Tweaked textures in Dire base
- Added new grass texture to Radiant base
- Fixed a few minor texture bugs around the map

Pembaruan: 14 Apr 2015 @ 3:57pm

Update (core_dota v0.2)

Fixed issues:

- Buildings near top camps (by the cliff) needs FoV blockers
- Mid T2 Radiant tower is destroyed by a few hits
- Can see outside the map at a few places along the border
- Ward spots need to be tweaked (right now they are pretty useless)
- Increase size of team bases
- Move top T2 towers closer to T1
- Update night lighting (was too dark)
- Delete a tree near Secret in Radiant base (should only require 1 tango to access Secret Shop)
- Add Side shop trigger to ESEX mailboxes in the town
- Clean up some goddam trees
- New models for grave stone
- New signs for town-shops (blacksmith etc...)
- Remove/move skylight above Secret on Radiant side
- Change neutral camps to Random spawn
- Moved Secret shop
- Added (secret) Secret shop to G-man
- Added Ancient camps on each side
- Various texture tweaks
- Various clipping fixes
- Added new thumbnail
- Updated overview pictures (in workshop description)
- Added GDS support
- Removed some single spawn mobs
- Added some juke spots near team bases

Pembaruan: 26 Jan 2015 @ 1:37pm

Created Curse of River's End (DotA).

- Added core_dota (v.01)