Garry's Mod

Garry's Mod

NextBot Zombies 2.0
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Update: 26 Mar, 2016 @ 11:22am

Update: 24 Mar, 2016 @ 2:55pm

Update: 24 Mar, 2016 @ 12:07pm

Base Changes:
+ Now supports BGO ( Blood and Gore Overhaul )

Zombie Changes:
+ New Zombie: Infested Metro Cop
+ New Zombie: Slow Risen

+ Seekers: Now makes use of their 23 skins.

+ Type 2: Damage taken is now reduced before subtracting

+ Infected: New animations

+ Risen: New animations

+ Abnormal Zombie: Fixed attacking and flinching

Ignite Effects:
+ Zombine: Enrages when ignited
+ Infested Types: Moves slower, walking animation changes
+ Type 3: Strangulating a player also ignites the player

Bug Fixes:
+ Fixed several errors
+ Zombine, Type 1, Type 3: No longer play their death animation while flinching
+ Infested: Shooting their leg should now properly slow them

New Releases:
+ Infected Citizens
+ Underhell Infected NextBots 2.0
+ Mob of the Dead NextBots 2.0

Update: 8 Jul, 2015 @ 1:53pm

Base Changes:
+ Code overall is now a lot more clean

+ RunBehaviour function completely redone, anyone that is using this base is recommended to use the new RunBehaviour function since it improves performance.

+ New pathing function which also improves performance and fixes the issue that severely lowers fps when in a spot with no path.

+ New base functions have been added in for anyone who decides to use the base.

+ Collision, melee weapons should now hit the zombies now along with various SWEPs.

+ Most zombies behave differently when ignited.

+ Zombies have a new targetting method that can be changed via the command "nb_targetmethod"
+ Zombies can now ignore a team that can be changed via the command "nb_ignoreteam"

Zombie Changes:
- Renamed Elite Zombine to Zombine SS ( Zombine Super Soldier )
- Infested no longer split into a torso on death ( due to collision problems )

+ Added in New Elite Zombine
+ Added Behemoth
+ Added Berserker
+ Added Type 3

+ Redone ZSS: Increased size, new walking, attacking and death animation.

+ Redone Type 1: Now plays an animation when mutating, has new flinching, walking and attacking animations.

+ Redone Zombine: Enrages when below half health, has new flinching, walking and attacking animations.

+ Redone Infected: No longer attacks while moving, has new walking and attacking animations.

+ Redone Reanimated: Spawns on the ground, when the it spots an enemy it will get up, has new flinching, walking and attacking animations.

+ Redone Necrotic Zombie: Time inbetween attacks increased, has new walking and attacking animations.

+ Type 2 zombies no longer go into a "healing" state. They instead heal whenever they eject blood out from themselves. They also no longer have a death animation.

Bug Fixes:
+ Seekers should now properly alert other zombies.

+ Zombies can no longer break their legs more than once, this fixes zombies who were shot in the leg constantly from not moving.

+ Fixed the zombies spazzing while attacking in multiplayer, this bug didn't appear in singleplayer.

Update: 14 Mar, 2015 @ 3:20pm

Update: 27 Feb, 2015 @ 12:56pm

Update: 25 Feb, 2015 @ 11:15am

Update: 24 Feb, 2015 @ 1:01pm

Update: 23 Feb, 2015 @ 6:05pm

Update: 23 Feb, 2015 @ 12:54pm

what happens when you're rushing, the update that fixed the big update :)