tModLoader

tModLoader

AutoTorch+
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Update: 29 Oct @ 10:22am

Version 0.2.3 has been published to Stable tModLoader v2025.8

- Fixed wooden platforms being counted as light sources. (Relogic apparently thinks they emit light)

Update: 29 Oct @ 9:01am

Version 0.2.2 has been published to Stable tModLoader v2025.8

Improved the heuristics used to find existing light sources. The new logic is:
- Player on the surface, or near underground pylon: check all light sources (candles, chandeliers, etc)
- Player underground: only check for torches or glowing mushroom grass

This prevents some weird cases like the unlit chandeliers in abandoned cave houses being counted as "light sources"

Update: 28 Oct @ 6:27pm

Version 0.2.1 has been published to Stable tModLoader v2025.8

- Fixed the placement logic treating glowing cave moss as a light source even though it's extremely dim

Update: 28 Oct @ 5:26pm

Version 0.2.0 has been published to Stable tModLoader v2025.8

Added some new behavior regarding biome torches:
- If you have the right biome torches in your inventory, the mod will attempt to replace existing "wrong" torches with the right biome torches.
- This behavior can be enabled or disabled in the mod config menu.

Also heavily optimized the search behavior to reduce the slight performance impact of larger search radiuses.

Update: 28 Oct @ 9:36am

Version 0.1.1 has been published to Stable tModLoader v2025.8

- Torch placement is now affected by Torch God's Favor

Update: 28 Oct @ 12:37am

Version 0.1.0 has been published to Stable tModLoader v2025.8